So I took a look at ILDASM, inspecting a .exe which looks like this:
int a = 2;
Int32 b = 1;
if(b == 1)
{
}
Now, the CIL code looks like that:
IL_0005: ldloc.1
IL_0006: ldc.i4.1
IL_0007: ceq
IL_0009: ldc.i4.0
IL_000a: ceq
IL_000c: stloc.2
I understand that first b is loaded (which is stored at [1]), then a constant with the value of 1 and then they are compared. What I do not understand is why another constant with the value 0 is loaded and compared, before the result of that comparison is stored.
Since the first compare should already produce a truth value, checking if this value is 0 inverts the result, right?
My question is now: why is it inverted?
I assume it has something to do with the == operator that I used and my theory is that it returns the difference. If this difference is 0, the values are the same, so true should be the result. But 0 stands for false, so it needs to be inverted.
I just can't seem to find anything about this topic, just something about operators like ==~ or the likes.
Hope you can enlighten me :)
Best regards
Wilsu
PS: This is the full code:
.method private hidebysig instance void Form1_Load(object sender,
class [mscorlib]
System.EventArgs e) cil managed
{
// Code size 19 (0x13)
.maxstack 2
.locals init ([0] int32 a,
[1] int32 b,
[2] bool CS$4$0000)
IL_0000: nop
IL_0001: ldc.i4.2
IL_0002: stloc.0
IL_0003: ldc.i4.1
IL_0004: stloc.1
IL_0005: ldloc.1
IL_0006: ldc.i4.1
IL_0007: ceq
IL_0009: ldc.i4.0
IL_000a: ceq
IL_000c: stloc.2
IL_000d: ldloc.2
IL_000e: brtrue.s IL_0012
IL_0010: nop
IL_0011: nop
IL_0012: ret
} // end of method Form1::Form1_Load
ceq
takes two values from the stack and results in 1
if they are considered equal, and 0
if they aren't. However, whether ==
in C# results in ceq
depends on a lot of things:
==
operators?bne.un.s
in a similar example; there is also beq*
, br*
, switch
, etc)It's doing a jump to the end of the function, as far as I can gather.
void Main()
{
int a = 2;
Int32 b = 1;
if(b == 1)
{
Console.WriteLine("A");
}
}
Gives me:
IL_0000: nop
IL_0001: ldc.i4.2
IL_0002: stloc.0 // a
IL_0003: ldc.i4.1
IL_0004: stloc.1 // b
IL_0005: ldloc.1 // b
IL_0006: ldc.i4.1
IL_0007: ceq
IL_0009: ldc.i4.0
IL_000A: ceq
IL_000C: stloc.2 // CS$4$0000
IL_000D: ldloc.2 // CS$4$0000
IL_000E: brtrue.s IL_001D
IL_0010: nop
IL_0011: ldstr "A"
IL_0016: call System.Console.WriteLine
IL_001B: nop
IL_001C: nop
IL_001D: ret
Starting from IL_0005, we have:
Load b
.
Load 1
.ceq
(If equal, push 1
, if false push 0
) - Result here will be 1
Load 0
ceq
- Result here will be 0
brtrue.s IL_001D
- If value is non-zero, jump to IL_001D
(end of function)
So it's essentially compiled to this:
int a = 2;
Int32 b = 1;
if(!(b == 1))
goto end;
Console.WriteLine("A");
:end
return;
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