Using System.Move() to insert/delete item(s) from an array of string is not as easy as insert/delete it from other array of simple data types. The problem is ... string is reference counted in Delphi. Using Move() on reference-counted data types needs deeper knowledge on internal compiler behaviour.
Can someone here explain the needed steps for me to achieve that, or better with some snippet codes, or direct me to a good reference on the internet?
Oh, Please don't tell me to use the "lazy-but-slow way", that is, for loop, I know that.
I've demonstrated how to delete items from a dynamic array before:
In that article, I start with the following code:
type
TXArray = array of X;
procedure DeleteX(var A: TXArray; const Index: Cardinal);
var
ALength: Cardinal;
i: Cardinal;
begin
ALength := Length(A);
Assert(ALength > 0);
Assert(Index < ALength);
for i := Index + 1 to ALength - 1 do
A[i - 1] := A[i];
SetLength(A, ALength - 1);
end;
You cannot go wrong with that code. Use whatever value for X
you want; in your case, replace it with string
. If you want to get fancier and use Move
, then there's way to do that, too.
procedure DeleteX(var A: TXArray; const Index: Cardinal);
var
ALength: Cardinal;
TailElements: Cardinal;
begin
ALength := Length(A);
Assert(ALength > 0);
Assert(Index < ALength);
Finalize(A[Index]);
TailElements := ALength - Index;
if TailElements > 0 then
Move(A[Index + 1], A[Index], SizeOf(X) * TailElements);
Initialize(A[ALength - 1]);
SetLength(A, ALength - 1);
end;
Since X
is string
, the Finalize
call is equivalent to assigning the empty string to that array element. I use Finalize
in this code, though, because it will work for all array-element types, even types that include records, interfaces, strings, and other arrays.
For inserting, you just shift things the opposite direction:
procedure InsertX(var A: TXArray; const Index: Cardinal; const Value: X);
var
ALength: Cardinal;
TailElements: Cardinal;
begin
ALength := Length(A);
Assert(Index <= ALength);
SetLength(A, ALength + 1);
Finalize(A[ALength]);
TailElements := ALength - Index;
if TailElements > 0 then begin
Move(A[Index], A[Index + 1], SizeOf(X) * TailElements);
Initialize(A[Index]);
A[Index] := Value;
end;
Use Finalize
when you're about to do something that's outside the bounds of the language, such as using the non-type-safe Move
procedure to overwrite a variable of a compiler-managed type. Use Initialize
when you're re-entering the defined part of the language. (The language defines what happens when an array grows or shrinks with SetLength
, but it doesn't define how to copy or delete strings without using a string-assignment statement.)
You don't state if it is important for you to keep the array elements in the same order or not. If the order is not relevant, you can so something really really fast like this:
procedure RemoveRecord(Index: integer);
begin
FRecords[Index]:= FRecords[High(FRecords)]; { Copy the last element over the 'deleted' element }
SetLength(FRecords, Length(FRecords)-1); { Cut the last element }
end;
{ I haven't tested the code to see it compiles, but you got the idea anyway... }
Sorting the list
If you have a HUGE list that needs to be modified by the user, you can use methods similar to the one above (break the list order). When the user its done editing (after multiple deletes), you present it with a button called "Sort list". Now he can do the lengthy (sort) operation.
Of course, I assume above that your list can be sorted by a certain parameter.
Sorting the list automatically
An alternative is to automate the sorting process. When the user deleted stuff from the list, start a timer. Keep resetting the timer if the user keeps deleting items. When the timer manages to trigger an event, do the sorting, stop the timer.
To insert a string, simply add a string (the lazy way) to the end of the array (which is an array of pointers), and then use Move
to change the order of the elements of this array (of pointers).
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