Example code:
int main()
{
std::vector<int> v1{1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
std::cout << "Printing v1" << std::endl;
print(v1);
std::vector<int> v2(std::make_move_iterator(v1.begin()),
std::make_move_iterator(v1.end()));
std::cout << "Printing v1" << std::endl;
print(v1);
std::cout << "Printing v2" << std::endl;
print(v2);
std::vector<std::string> v3{"some", "stuff", "to",
"put", "in", "the", "strings"};
std::cout << "Printing v3" << std::endl;
print(v3);
std::vector<std::string> v4(std::make_move_iterator(v3.begin()),
std::make_move_iterator(v3.end()));
std::cout << "Printing v3" << std::endl;
print(v3);
std::cout << "Printing v4" << std::endl;
print(v4);
}
Output:
Printing v1
1 2 3 4 5 6 7 8 9 10
Printing v1
1 2 3 4 5 6 7 8 9 10
Printing v2
1 2 3 4 5 6 7 8 9 10
Printing v3
some stuff to put in the strings
Printing v3
Printing v4
some stuff to put in the strings
Questions
Since move operations on primitive types is just a copy, can I assume that v1
will be left unchanged or is the state unspecified even with primitive types?
I'm assuming the reason why primitive types don't have move semantics is because copying is just as fast or even faster, is this correct?
No, if you want to be able to assume this you should copy, not move.
A move leaves the source object in a valid but unspecified state. Primitive types do exhibit move semantics. The fact that source object is left unchanged is what suggests that copying is the fastest way to implement moving.
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