I just started learning MIPS and I am having troubles understanding the ranges of jump and branch instructions. I know that there are limits on how "far" PC can jump and branch, but I don't get the reason why.
And 2 specific questions, if current value of the PC
is 0x00000000
, is it possible to do 1 JUMP to a random address? if current value of the PC
is 0x00000600
, is it possible to do 1 BRANCH to a random address?
This makes it possible to jump to any instruction in the same 256MB-range (2^28) that the jump instruction is located in (or if delayed branching is enabled; to any instruction in the same 256MB-range as the instruction in the delay slot).
The MIPS computer can address 4 Gbyte of memory, from address 0x0000 0000 to 0xffff ffff.
A jump is unconditional and the bits saved by leaving out the condition can be used for the address. A jump allows for a 26 bit address and so can jump much further in the code than a branch. At the expense of not being conditional. Note this might be true for MIPS, but not for all CPU mnemonics.
Jump InstructionThe jump instructions load a new value into the PC register, which stores the value of the instruction being executed. This causes the next instruction read from memory to be retrieved from a new location. The j instruction loads an immediate value into the PC register.
MIPS processors uses fixed-sized size instructions, where each instruction word is, well, a word (i.e. 4 bytes == 32 bits). So there's only so much information that can be crammed into those 4 bytes.
The J
and JAL
instructions use 6 of the 32 bits to specify the opcode. This leaves 26 bits to specify the target address. The target address isn't specified directly in the instruction though (there aren't enough bits for that) - instead, what happens is this:
J
/JAL
to form a 32-bit address.This makes it possible to jump to any instruction in the same 256MB-range (2^28) that the jump instruction is located in (or if delayed branching is enabled; to any instruction in the same 256MB-range as the instruction in the delay slot).
For the branch instructions there are 16 bits available to specify the target address. These are stored as signed offsets relative to the instruction following the branch instruction (again with two bits of shifting applied, because it's unnecessary to store something that we know will always be 0). So the actual offset after restoring the 2 least significant bits is 18 bits, which then is sign-extended to 32 bits and added to the address of the instruction following the branch instruction. This makes is possible to branch to +/-128kB within the branch instruction.
Consider the following code loaded at address 0x00400024:
main:
j foo
nop
foo:
b main
nop
The j foo
instruction is encoded as 0x0810000b
. The 26 least significant bits have the value 0x10000b
, which after shifting 2 bits to the left become 0x40002c
. The 4 most significant bits of the address of the instruction following j
are zero, so the target address becomes (0 << 28) | 0x40002c
, which equals 0x40002c
, which happens to be the address of foo
.
The b main
instruction is encoded as 0x0401fffd
. The 16 least significant bits have the value 0xfffd
, which after shifting 2 bits to the left becomes 0x3fff4
. Sign-extending that to 32 bits gives us 0xfffffff4
. And when adding that to the address of the instruction following the b
we get 0x400030 + 0xfffffff4
, which (when truncated to 32 bits) equals 0x400024
, which happens to be the address of main
.
If you want to jump to some arbitrary address, load the address into a register and use the jr
or jalr
instruction to jump.
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