Have you looked at android.graphics.Paint#measureText(String txt)?
Paint paint = new Paint();
Rect bounds = new Rect();
int text_height = 0;
int text_width = 0;
paint.setTypeface(Typeface.DEFAULT);// your preference here
paint.setTextSize(25);// have this the same as your text size
String text = "Some random text";
paint.getTextBounds(text, 0, text.length(), bounds);
text_height = bounds.height();
text_width = bounds.width();
Supplemental answer
There is a slight difference between the width returned by Paint.measureText
and Paint.getTextBounds
. measureText
returns a width that includes the glyph's advanceX value padding the beginning and end of the string. The Rect
width returned by getTextBounds
does not have this padding because the bounds is the Rect
that tightly wraps the text.
source
There's actually three different ways of measuring text.
GetTextBounds:
val paint = Paint()
paint.typeface = ResourcesCompat.getFont(context, R.font.kaushanscript)
paint.textSize = 500f
paint.color = Color.argb(255, 3, 221, 252)
val contents = "g"
val rect = Rect()
paint.getTextBounds(contents, 0, 1, rect)
val width = rect.width()
MeasureTextWidth:
val paint = Paint()
paint.typeface = ResourcesCompat.getFont(context, R.font.kaushanscript)
paint.textSize = 500f
paint.color = Color.argb(255, 3, 221, 252)
val contents = "g"
val width = paint.measureText(contents, 0, 1)
And getTextWidths:
val paint = Paint()
paint.typeface = ResourcesCompat.getFont(context, R.font.kaushanscript)
paint.textSize = 500f
paint.color = Color.argb(255, 3, 221, 252)
val contents = "g"
val rect = Rect()
val arry = FloatArray(contents.length)
paint.getTextBounds(contents, 0, contents.length, rect)
paint.getTextWidths(contents, 0, contents.length, arry)
val width = ary.sum()
Note that getTextWidths could be useful if you are trying to determine when to wrap text to the next line.
The measureTextWidth and getTextWidth are equal and have the advanced width that measure that others have posted about. Some consider this space excessive. However, this is very subjective and dependent on the font.
For example the width from measure text bounds may actually look too small:
However when adding an additional text the bounds for one letter looks normal:
Images taken from Android Developers Guide to Custom Canvas Drawing
Well I have done in different way:
String finalVal ="Hiren Patel";
Paint paint = new Paint();
paint.setTextSize(40);
Typeface typeface = Typeface.createFromAsset(getAssets(), "Helvetica.ttf");
paint.setTypeface(typeface);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.FILL);
Rect result = new Rect();
paint.getTextBounds(finalVal, 0, finalVal.length(), result);
Log.i("Text dimensions", "Width: "+result.width()+"-Height: "+result.height());
Hope this will help you.
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