Which do you think are best practices for making a windows dialog compatible both with standard fonts (96 dpi) and "large fonts" setting (120 dpi) so that objects don't overlap or get cut off?
BTW: Just in case it's relevant, I'm interested in doing this for Delphi dialogs.
Thanks in advance!
In general one should use layout managers for this purpose. That what they are designed for.
Delphi (did not work with it for a long time) does not have such managers but is able to handle different dpi ever since. You have to use the autosize propery of the components to ensure that they have the right size for the text they display. To prevent overlapping of components arrange them on the form using the alignment and anchor properties. Eventually you have to group components in containers to achieve a proper layout.
There's a pretty good article in the D2007 help file, under "Considerations When Dynamically Resizing Forms and Controls" (note that the URL is to the help file itself, and not a web page as such).
The same topic, under the same name, can be found in the D2010 help file (same caveat about the URL as above), or on the docwiki.
It also is worthwhile (at least a little bit) to examine TForm.Scaled and TForm.ScaleBy.
This is how I try to deal with Delphi VCL's pixels regardless of Window's font size setting.
unit App.Screen;
interface
uses Controls;
type
TAppScreen = class(TObject)
private
FDefaultPixelsPerInch: integer;
FPixelsPerInch: integer;
function GetPixelsPerInch: integer;
procedure SetPixelsPerInch(const Value: integer);
public
procedure AfterConstruction; override;
function DefaultPixelsPerInch: integer;
function InAcceptableRange(const aPPI: integer): boolean;
procedure ScaleControl(const aControl: TWinControl);
property PixelsPerInch: integer read GetPixelsPerInch write SetPixelsPerInch;
end;
TAppScreenHelper = class helper for TAppScreen
private
class var FInstance: TAppScreen;
class function GetInstance: TAppScreen; static;
public
class procedure Setup;
class procedure TearDown;
class property Instance: TAppScreen read GetInstance;
end;
implementation
uses
TypInfo, Windows, SysUtils, Forms, Graphics;
type
TScreenEx = class(TScreen)
published
property PixelsPerInch;
end;
TScreenHelper = class helper for TScreen
public
procedure SetPixelsPerInch(Value: integer);
end;
procedure TScreenHelper.SetPixelsPerInch(Value: integer);
begin
PInteger(Integer(Self) + (Integer(GetPropInfo(TScreenEx, 'PixelsPerInch').GetProc) and $00FFFFFF))^ := Value;
end;
procedure TAppScreen.AfterConstruction;
begin
inherited;
FDefaultPixelsPerInch := Screen.PixelsPerInch;
FPixelsPerInch := FDefaultPixelsPerInch;
end;
function TAppScreen.DefaultPixelsPerInch: integer;
begin
Result := FDefaultPixelsPerInch;
end;
function TAppScreen.GetPixelsPerInch: integer;
begin
Result := FPixelsPerInch;
end;
function TAppScreen.InAcceptableRange(const aPPI: integer): boolean;
begin
if DefaultPixelsPerInch > aPPI then
Result := DefaultPixelsPerInch * 0.55 < aPPI
else if DefaultPixelsPerInch < aPPI then
Result := DefaultPixelsPerInch * 1.55 > aPPI
else
Result := True;
end;
procedure TAppScreen.ScaleControl(const aControl: TWinControl);
begin
aControl.ScaleBy(PixelsPerInch, DefaultPixelsPerInch);
end;
procedure TAppScreen.SetPixelsPerInch(const Value: integer);
begin
FPixelsPerInch := Value;
Screen.SetPixelsPerInch(FPixelsPerInch);
end;
class function TAppScreenHelper.GetInstance: TAppScreen;
begin
if FInstance = nil then
FInstance := TAppScreen.Create;
Result := FInstance;
end;
class procedure TAppScreenHelper.Setup;
begin
TAppScreen.Instance;
end;
class procedure TAppScreenHelper.TearDown;
begin
FInstance.Free;
FInstance := nil;
end;
initialization
TAppScreen.Setup;
finalization
TAppScreen.TearDown;
end.
Try the following to test the effects of different pixels value:
TAppScreen.Instance.PixelsPerInch := 120;
TAppScreen.Instance.PixelsPerInch := 96;
TAppScreen.Instance.PixelsPerInch := 150;
You should change the PixelsPerInch before instantiate TForm's descendant including Delphi's VCL dialogs.
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