I really hope there is some help to get on this subject. Has anyone ever used lua in an application that needs to have both 32-bit and 64-bit support? We are currently transitioning to 64-bit but are having trouble with client compiled lua scripts that we can't recompile ourselves using the 64-bit version. So in effect we need to be able to load bytecode files compiled using 32-bit lua in a 64-bit application. When we try to do so we receive an error message:
virtual machine mismatch in test.bin.lua: size of size_t is 8 but read 4
Well of course this is a clear 64bit transitioning problem. The hard thing is just to figure out what to do about it without the ability to recompile the binaries.
Thanks
It's not hard to adapt lundump.c to read 32-bit bytecode files. I've posted a roadmap for this in the Lua mailing list. If you have problems, please send me email.
You could try LuaDec: "LuaDec is a decompiler for the Lua language." I don't know much about it, and the website states that it targets Lua 5.0.2. So, it may not work out of the box, but it's better than starting from scratch.
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