My game is working correctly except in the case where I press the HOME button then resume. What needs to be done to use the textures again? I have tried calling onPause and onResume on the GLSurfaceView (when the activity's onPause and onResume are called).
Any ideas what I could be doing wrong?
If all else fails, reload the textures:
Pseudocode
for tex in textures:
if glIsTexture(tex.opengl_name) == false:
glGenTextures(1, &tex.opengl_name)
glBindTexture(tex.texture_target);
glTexImage(..., texture.image);
Even if you fixed your problem, just to give a bit of explanation that might help others.
Android does not guaranty to keep the OpenGL context alive when the activity is paused.
You have to recreate every OpenGL-resources on resume (texture in you case, but also VBOs etc etc).
Since API 11, you can ask kindly Android to keep the context, but there is no guaranty it would.
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