Quick question... Well I understand that all properties start out as nil in Objective-C and that sending a message to nil does nothing, therefore you must initialize using [[Class alloc] init]; before sending a message to a newly created property. However, what about if I'm not sending messages to this property or if I set the property using self.property = something? Do I need to alloc init in these cases as well? Also, do UI properties start out as nil as well, such as a UILabel property that you drag out from your storyboard? Do these need alloc init?
Thanks to all who answer
A lazy stored property is a property whose initial value isn't calculated until the first time it's used. You indicate a lazy stored property by writing the lazy modifier before its declaration.
Lazy initialization of an object means that its creation is deferred until it is first used. (For this topic, the terms lazy initialization and lazy instantiation are synonymous.) Lazy initialization is primarily used to improve performance, avoid wasteful computation, and reduce program memory requirements.
A lazy var is a property whose initial value is not calculated until the first time it's called. It's part of a family of properties in which we have constant properties, computed properties, and mutable properties.
Stunner did a good job of explaining not needing to alloc init objects that have already been created.
But if it is an object that doesn't exist, where are you going to create it? A very common pattern, which I mention because you mentioned it in your post, is lazy instantiation.
So you want an NSMutableArray property. You could alloc init it in some method before you use it, but then you have to worry about "does that method get called before I need my array?" or "am I going to call it again accidentally and re-initialize it."
So a failsafe place to do it is in the property's getter. It gets called every time you access the property.
.h @property (nonatomic, strong) NSMutableArray* myArray; .m @synthesize myArray = _myArray; - (NSMutableArray*)myArray { if (!_myArray) { _myArray = [[NSMutableArray alloc] initWithCapacity:2]; } return _myArray; }
Every time you access that property, it says, "Does myArray exist? If not, create it. If it does, just return what I have."
Plus an added benefit with this design pattern is you aren't creating resources until you need them, versus creating them all at once, say, when your view controller loads or your app launches, which, depending on the requirements, could take a couple seconds.
The reality is when you do self.myProperty = [[Class alloc] init]
, you're not initializing your property. Rather, you're initializing an object that you tell your property (which is in fact a pointer) to point to. So if you already have an object that's allocated and initialized, you don't have to alloc/init again and you can do self.myProperty = object
;
UI Properties do no start as nil, this is because when you add elements in the interface builder, the view owns the elements that you add and these objects are initialized automatically for you. This means if you're creating IBOutlets and connecting them to some properties, you don't have to alloc/init.
I hope this was helpful.
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