Quite recently I read about JavaScript call usage in MDC
https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/call
one linke of the example shown below, I still don't understand.
Why are they using inheritance here like this
Prod_dept.prototype = new Product();
is this necessary? Because there is a call to the super-constructor in
Prod_dept()
anyway, like this
Product.call
is this just out of common behaviour? When is it better to use call for the super-constructor or use the prototype chain?
function Product(name, value){ this.name = name; if(value >= 1000) this.value = 999; else this.value = value; } function Prod_dept(name, value, dept){ this.dept = dept; Product.call(this, name, value); } Prod_dept.prototype = new Product(); // since 5 is less than 1000, value is set cheese = new Prod_dept("feta", 5, "food"); // since 5000 is above 1000, value will be 999 car = new Prod_dept("honda", 5000, "auto");
Thanks for making things clearer
Attempting to read super itself is a SyntaxError . In the constructor body of a derived class (with extends ), the super keyword may appear as a "function call" ( super(... args) ), which must be called before the this keyword is used, and before the constructor returns.
In JavaScript, an object can inherit properties of another object. The object from where the properties are inherited is called the prototype. In short, objects can inherit properties from other objects — the prototypes.
The fish class doesn't need super() because its “parent” is just the JavaScript Object. Fish is already at the top of the prototypal inheritance chain, so calling super() is not necessary — fish's this context only needs to include Object, which JavaScript already knows about.
When it comes to inheritance, JavaScript only has one construct: objects. Each object has a private property which holds a link to another object called its prototype. That prototype object has a prototype of its own, and so on until an object is reached with null as its prototype.
The answer to the real question is that you need to do both:
Therefore, you should not call the parent's constructor when setting up inheritance. Only when instantiating an object that inherits from another.
Chris Morgan's answer is almost complete, missing a small detail (constructor property). Let me suggest a method to setup inheritance.
function extend(base, sub) { // Avoid instantiating the base class just to setup inheritance // Also, do a recursive merge of two prototypes, so we don't overwrite // the existing prototype, but still maintain the inheritance chain // Thanks to @ccnokes var origProto = sub.prototype; sub.prototype = Object.create(base.prototype); for (var key in origProto) { sub.prototype[key] = origProto[key]; } // The constructor property was set wrong, let's fix it Object.defineProperty(sub.prototype, 'constructor', { enumerable: false, value: sub }); } // Let's try this function Animal(name) { this.name = name; } Animal.prototype = { sayMyName: function() { console.log(this.getWordsToSay() + " " + this.name); }, getWordsToSay: function() { // Abstract } } function Dog(name) { // Call the parent's constructor Animal.call(this, name); } Dog.prototype = { getWordsToSay: function(){ return "Ruff Ruff"; } } // Setup the prototype chain the right way extend(Animal, Dog); // Here is where the Dog (and Animal) constructors are called var dog = new Dog("Lassie"); dog.sayMyName(); // Outputs Ruff Ruff Lassie console.log(dog instanceof Animal); // true console.log(dog.constructor); // Dog
See my blog post for even further syntactic sugar when creating classes. http://js-bits.blogspot.com/2010/08/javascript-inheritance-done-right.html
Technique copied from Ext-JS and http://www.uselesspickles.com/class_library/ and a comment from https://stackoverflow.com/users/1397311/ccnokes
The ideal way to do it is to not do Prod_dept.prototype = new Product();
, because this calls the Product
constructor. So the ideal way is to clone it except for the constructor, something like this:
function Product(...) { ... } var tmp = function(){}; tmp.prototype = Product.prototype; function Prod_dept(...) { Product.call(this, ...); } Prod_dept.prototype = new tmp(); Prod_dept.prototype.constructor = Prod_dept;
Then the super constructor is called at construction time, which is what you want, because then you can pass the parameters, too.
If you look at things like the Google Closure Library you'll see that's how they do it.
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