If I load the nextimg URL manually in the browser, it gives a new picture every time I reload. But this bit of code shows the same image every iteration of draw()
.
How can I force myimg not to be cached?
<html>
<head>
<script type="text/javascript">
function draw(){
var canvas = document.getElementById('canv');
var ctx = canvas.getContext('2d');
var rx;
var ry;
var i;
myimg = new Image();
myimg.src = 'http://ohm:8080/cgi-bin/nextimg'
rx=Math.floor(Math.random()*100)*10
ry=Math.floor(Math.random()*100)*10
ctx.drawImage(myimg,rx,ry);
window.setTimeout('draw()',0);
}
</script>
</head>
<body onload="draw();">
<canvas id="canv" width="1024" height="1024"></canvas>
</body>
</html>
You can't stop it from caching the image altogether within Javascript. But, you can toy with the src/address of the image to force it to cache anew:
[Image].src = 'image.png?' + (new Date()).getTime();
You can probably take any of the Ajax cache solutions and apply it here.
The easiest way is to sling an ever-changing querystring onto the end:
var url = 'http://.../?' + escape(new Date())
Some people prefer using Math.random()
for that instead of escape(new Date())
. But the correct way is probably to alter the headers the web server sends to disallow caching.
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