Ok so I'm creating a game with JavaScript Canvas Elements and such. I've been able to load in TONS of Images, but on a select few, JavaScript replies with Errors such as
Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': No function was found that matched the signature provided.
Which makes NO SENSE at all, because the same code works in other places!?!
Here is an example I have in my code:
board.drawImage(document.getElementById("player_explode"), this.x, this.y);
Inside of an objects method, Player.die()
, respectively.
Does anyone know why this behaviour is coming about? I'm getting very frustrated about it...
Here is a JSFiddle to demonstrate, alonside all the code. Player.die()
is located on line[242]
.
The problem was the way that I was loading my Images, I should've been doing:
var image = new Image(); image.src = "imagesource.jpg";
But instead I was get the elements by id from the document
page.
Resources:
Explanation on loading images
Explanation on how html loads images
you should wait all elements load,so do like this:
window.onload=function(){ board.drawImage(document.getElementById("player_explode"), this.x, this.y); }
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