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Java switch statement multiple cases

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Can we use multiple switch case in Java?

There can be one or 'N' number of cases in a switch statement. The case values should be unique and can't be duplicated. If there is a duplicate value, then it is a compilation error. The data type of the values for a case must be the same as the data type of the variable in the switch test expression.

Can you have multiple cases in a switch statement?

As per the above syntax, switch statement contains an expression or literal value. An expression will return a value when evaluated. The switch can includes multiple cases where each case represents a particular value.


The second option is completely fine. I'm not sure why a responder said it was not possible. This is fine, and I do this all the time:

switch (variable)
{
    case 5:
    case 6:
    etc.
    case 100:
        doSomething();
    break;
}

Sadly, it's not possible in Java. You'll have to resort to using if-else statements.


public class SwitchTest {
    public static void main(String[] args){
        for(int i = 0;i<10;i++){
            switch(i){
                case 1: case 2: case 3: case 4: //First case
                    System.out.println("First case");
                    break;
                case 8: case 9: //Second case
                    System.out.println("Second case");
                    break;
                default: //Default case
                    System.out.println("Default case");
                    break;
            }
        }
    }
}

Out:

Default case
First case
First case
First case
First case
Default case
Default case
Default case
Second case
Second case

Src: http://docs.oracle.com/javase/tutorial/java/nutsandbolts/switch.html


Maybe not as elegant as some previous answers, but if you want to achieve switch cases with few large ranges, just combine ranges to a single case beforehand:

// make a switch variable so as not to change the original value
int switchVariable = variable;

//combine range 1-100 to one single case in switch
if(1 <= variable && variable <=100)
    switchVariable = 1;
switch (switchVariable) 
{ 
    case 0:
        break; 
    case 1:
        // range 1-100
        doSomething(); 
        break;
    case 101: 
        doSomethingElse(); 
        break;
    etc.
} 

One Object Oriented option to replace excessively large switch and if/else constructs is to use a Chain of Responsibility Pattern to model the decision making.

Chain of Responsibility Pattern

The chain of responsibility pattern allows the separation of the source of a request from deciding which of the potentially large number of handlers for the request should action it. The class representing the chain role channels the requests from the source along the list of handlers until a handler accepts the request and actions it.

Here is an example implementation that is also Type Safe using Generics.

import java.util.ArrayList;
import java.util.List;

/**
* Generic enabled Object Oriented Switch/Case construct
* @param <T> type to switch on
*/
public class Switch<T extends Comparable<T>>
{
    private final List<Case<T>> cases;

    public Switch()
    {
        this.cases = new ArrayList<Case<T>>();
    }

    /**
     * Register the Cases with the Switch
     * @param c case to register
     */
    public void register(final Case<T> c) { this.cases.add(c); }

    /**
     * Run the switch logic on some input
     * @param type input to Switch on
     */
    public void evaluate(final T type)
    {
        for (final Case<T> c : this.cases)
        {
            if (c.of(type)) { break; }
        }
    }

    /**
     * Generic Case condition
     * @param <T> type to accept
     */
    public static interface Case<T extends Comparable<T>>
    {
        public boolean of(final T type);
    }

    public static abstract class AbstractCase<T extends Comparable<T>> implements Case<T>
    {
        protected final boolean breakOnCompletion;

        protected AbstractCase()
        {
            this(true);
        }

        protected AbstractCase(final boolean breakOnCompletion)
        {
            this.breakOnCompletion = breakOnCompletion;
        }
    }

    /**
     * Example of standard "equals" case condition
     * @param <T> type to accept
     */
    public static abstract class EqualsCase<T extends Comparable<T>> extends AbstractCase<T>
    {
        private final T type;

        public EqualsCase(final T type)
        {
            super();
            this.type = type;
        }

        public EqualsCase(final T type, final boolean breakOnCompletion)
        {
            super(breakOnCompletion);
            this.type = type;
        }
    }

    /**
     * Concrete example of an advanced Case conditional to match a Range of values
     * @param <T> type of input
     */
    public static abstract class InRangeCase<T extends Comparable<T>> extends AbstractCase<T>
    {
        private final static int GREATER_THAN = 1;
        private final static int EQUALS = 0;
        private final static int LESS_THAN = -1;
        protected final T start;
        protected final T end;

        public InRangeCase(final T start, final T end)
        {
            this.start = start;
            this.end = end;
        }

        public InRangeCase(final T start, final T end, final boolean breakOnCompletion)
        {
            super(breakOnCompletion);
            this.start = start;
            this.end = end;
        }

        private boolean inRange(final T type)
        {
            return (type.compareTo(this.start) == EQUALS || type.compareTo(this.start) == GREATER_THAN) &&
                    (type.compareTo(this.end) == EQUALS || type.compareTo(this.end) == LESS_THAN);
        }
    }

    /**
     * Show how to apply a Chain of Responsibility Pattern to implement a Switch/Case construct
     *
     * @param args command line arguments aren't used in this example
     */
    public static void main(final String[] args)
    {
        final Switch<Integer> integerSwitch = new Switch<Integer>();
        final Case<Integer> case1 = new EqualsCase<Integer>(1)
        {
            @Override
            public boolean of(final Integer type)
            {
                if (super.type.equals(type))
                {
                    System.out.format("Case %d, break = %s\n", type, super.breakOnCompletion);
                    return super.breakOnCompletion;
                }
                else
                {
                    return false;
                }
            }
        };
        integerSwitch.register(case1);
        // more instances for each matching pattern, granted this will get verbose with lots of options but is just
        // and example of how to do standard "switch/case" logic with this pattern.
        integerSwitch.evaluate(0);
        integerSwitch.evaluate(1);
        integerSwitch.evaluate(2);


        final Switch<Integer> inRangeCaseSwitch = new Switch<Integer>();
        final Case<Integer> rangeCase = new InRangeCase<Integer>(5, 100)
        {
            @Override
            public boolean of(final Integer type)
            {
                if (super.inRange(type))
                {
                    System.out.format("Case %s is between %s and %s, break = %s\n", type, this.start, this.end, super.breakOnCompletion);
                    return super.breakOnCompletion;
                }
                else
                {
                    return false;
                }
            }
        };
        inRangeCaseSwitch.register(rangeCase);
        // run some examples
        inRangeCaseSwitch.evaluate(0);
        inRangeCaseSwitch.evaluate(10);
        inRangeCaseSwitch.evaluate(200);

        // combining both types of Case implementations
        integerSwitch.register(rangeCase);
        integerSwitch.evaluate(1);
        integerSwitch.evaluate(10);

    }
}

This is just a quick straw man that I whipped up in a few minutes, a more sophisticated implementation might allow for some kind of Command Pattern to be injected into the Case implementations instances to make it more of a call back IoC style.

Once nice thing about this approach is that Switch/Case statements are all about side affects, this encapsulates the side effects in Classes so they can be managed, and re-used better, it ends up being more like Pattern Matching in a Functional language and that isn't a bad thing.

I will post any updates or enhancements to this Gist on Github.


According to this question, it's totally possible.

Just put all cases that contain the same logic together, and don't put break behind them.

switch (var) {
    case (value1):
    case (value2):
    case (value3):
        //the same logic that applies to value1, value2 and value3
        break;
    case (value4):
        //another logic
        break;
}

It's because case without break will jump to another case until break or return.

EDIT:

Replying the comment, if we really have 95 values with the same logic, but a way smaller number of cases with different logic, we can do:

switch (var) {
     case (96):
     case (97):
     case (98):
     case (99):
     case (100):
         //your logic, opposite to what you put in default.
         break;
     default: 
         //your logic for 1 to 95. we enter default if nothing above is met. 
         break;
}

If you need finer control, if-else is the choice.


Basically:

if (variable >= 5 && variable <= 100)
{
    doSomething();
}

If you really needed to use a switch, it would be because you need to do various things for certain ranges. In that case, yes, you're going to have messy code, because things are getting complex and only things which follow patterns are going to compress well.

The only reason for a switch is to save on typing the variable name if you're just testing for numeric switching values. You aren't going to switch on 100 things, and they aren't going to be all doing the same thing. That sounds more like an 'if' chunk.