I initially asked this question here, but I've realized that my question is not about a while-true loop. What I want to know is, what's the proper way to do high-performance asynchronous message-passing in Java?
What I'm trying to do...
I have ~10,000 consumers, each consuming messages from their private queues. I have one thread that's producing messages one by one and putting them in the correct consumer's queue. Each consumer loops indefinitely, checking for a message to appear in its queue and processing it.
I believe the term is "single-producer/single-consumer", since there's one producer, and each consumer only works on their private queue (multiple consumers never read from the same queue).
Inside Consumer.java:
@Override
public void run() {
while (true) {
Message msg = messageQueue.poll();
if (msg != null) {
... // do something with the message
}
}
}
The Producer is putting messages inside Consumer message queues at a rapid pace (several million messages per second). Consumers should process these messages as fast as possible!
Note: the while (true) { ... }
is terminated by a KILL message sent by the Producer as its last message.
However, my question is about the proper way to design this message-passing. What kind of queue should I use for messageQueue? Should it be synchronous or asynchronous? How should Message be designed? Should I use a while-true loop? Should Consumer be a thread, or something else? Will 10,000 threads slow down to a crawl? What's the alternative to threads?
So, what's the proper way to do high-performance message-passing in Java?
I would say that the context switching overhead of 10,000 threads is going to be very high, not to mention the memory overhead. By default, on 32-bit platforms, each thread uses a default stack size of 256kb, so that's 2.5GB just for your stack. Obviously you're talking 64-bit but even so, that quite a large amount of memory. Due to the amount of memory used, the cache is going to be thrashing lots, and the cpu will be throttled by the memory bandwidth.
I would look for a design that avoids using so many threads to avoid allocating large amounts of stack and context switching overhead. You cannot process 10,000 threads concurrently. Current hardware has typically less than 100 cores.
I would create one queue per hardware thread and dispatch messages in a round-robin fashion. If the processing times vary considerably, there is the danger that some threads finish processing their queue before they are given more work, while other threads never get through their allotted work. This can be avoided by using work stealing, as implemented in the JSR-166 ForkJoin framework.
Since communication is one way from the publisher to the subscribers, then Message does not need any special design, assuming the subscriber doesn't change the message once it has been published.
EDIT: Reading the comments, if you have 10,000 symbols, then create a handful of generic subscriber threads (one subscriber thread per core), that asynchornously recieve messages from the publisher (e.g. via their message queue). The subscriber pulls the message from the queue, retrieves the symbol from the message, and looks this up in a Map of message handlers, retrieves the handler, and invokes the handler to synchronously handle the message. Once done, it repeats, fetching the next message from the queue. If messages for the same symbol have to be processed in order (which is why I'm guessing you wanted 10,000 queues.), you need to map symbols to subscribers. E.g. if there are 10 subscribers, then symbols 0-999 go to subscriber 0, 1000-1999 to subscriber 1 etc.. A more refined scheme is to map symbols according to their frequency distribution, so that each subscriber gets roughly the same load. For example, if 10% of the traffic is symbol 0, then subscriber 0 will deal with just that one symbol and the other symbols will be distributed amongst the other subscribers.
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