In my Android App I want to know the distance between the point where the user clicks and a specific VectorDrawable group.
I want the distance to a group like blue
in the VectorDrawable:
<vector android:height="24dp" android:viewportHeight="1052.3622"
android:viewportWidth="744.0945" android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="#ff0000"
android:name="blue"
android:pathData="M182.9,349.5m-74.7,0a74.7,74.7 0,1 1,149.3 0a74.7,74.7 0,1 1,-149.3 0"
android:strokeAlpha="1" android:strokeColor="#000000" android:strokeWidth="4.23501825"/>
<path android:fillColor="#00ff00"
android:name="red"
android:pathData="M474.3,392.4a84.3,102.9 0,1 0,168.6 0a84.3,102.9 0,1 0,-168.6 0z"
android:strokeAlpha="1" android:strokeColor="#000000" android:strokeWidth="5"/>>
</vector>
Is there a straightforward way to calculate this distance in Android?
I am not sure easy method to solve the issue exists but this can be done like this:
Parse vector XML so you have all those variables in runtime. Parsing is not covered here, let's assume you have following data structure that we will work with later:
private static class VectorData {
private int width = 24;
private int height = 24;
private double viewportHeight = 1052.3622;
private double viewportWidth = 744.0945;
private String path = "M182.9,349.5m-74.7,0a74.7,74.7 0,1 1,149.3 0a74.7,74.7 0,1 1,-149.3 0";
private double scaleVectorX(Context context) {
return dpToPx(context, width) / viewportWidth;
}
private double scaleVectorY(Context context) {
return dpToPx(context, height) / viewportHeight;
}
private static float dpToPx(Context context, float dp) {
return dp * context.getResources().getDisplayMetrics().density;
}
}
as you see all fields are hardcoded for simplicity.
Next step is to parse vector path data converting it to android.graphics.Path:
android.graphics.Path path = android.util.PathParser.createPathFromPathData(vectorData.path);
android.util.PathParser is not included, but you can find source here: https://android.googlesource.com/platform/frameworks/base/+/17e64ffd852f8fe23b8e2e2ff1b62ee742af17a6/core/java/android/util/PathParser.java. Not sure how legal it is to copy and use it though.
Having path we will need to find N its points (coordinates). More points - more precise result will be and slower processing:
final Collection<Point> points = getPoints(path, iv.getX(), iv.getY(), vectorData);
private static class Point {
private float x;
private float y;
Point(float x, float y) {
this.x = x;
this.y = y;
}
@Override
public String toString() {
return "Point{" +
"x=" + x +
", y=" + y +
'}';
}
}
private Collection<Point> getPoints(Path path, float viewX, float viewY, VectorData vectorData) {
Collection<Point> points = new ArrayList<>();
PathMeasure pm = new PathMeasure(path, false);
float length = pm.getLength();
float distance = 0f;
int size = N;
float speed = length / size;
int counter = 0;
float[] aCoordinates = new float[2];
while ((distance < length) && (counter < size)) {
// get point from the path
pm.getPosTan(distance, aCoordinates, null);
float pathX = aCoordinates[0];
float pathY = aCoordinates[1];
float x = (float) (vectorData.scaleVectorX(this) * pathX) + viewX;
float y = (float) (vectorData.scaleVectorY(this) * pathY) + viewY;
points.add(new Point(x, y));
counter++;
distance = distance + speed;
}
return points;
}
path - is our path that we get before, iv - is vector container (ImageView, for example), we need it in order to adjust points coordinates. vectorData - is structure that we got before parsing our vector.
Now we need to define region to handle case where path is closed and we want to treat click inside path as 0 distance:
final Region region = new Region();
RectF rectF = new RectF();
path.computeBounds(rectF, true);
region.setPath(path, new Region((int) rectF.left, (int) rectF.top, (int) rectF.right, (int) rectF.bottom));
In order to calculate min distance following method should be used:
private int getMinDistance(float eventX, float eventY, Collection<Point> pathPoints, Region pathRegion, VectorData vectorData) {
int minDistance = Integer.MAX_VALUE;
boolean contains = pathRegion.contains((int) (eventX / vectorData.scaleVectorX(this)), (int) (eventY / vectorData.scaleVectorY(this)));
if (contains) {
minDistance = 0;
} else {
for (Point point : pathPoints) {
int distance = getDistanceBetweenPoints((int) eventX, (int) eventY, (int) point.x, (int) point.y);
if (distance < minDistance) {
minDistance = distance;
}
}
}
return minDistance;
}
private int getDistanceBetweenPoints(int x, int y, int x1, int y1) {
return (int) Math.sqrt((x1 - x) * (x1 - x) + (y1 - y) * (y1 - y));
}
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