There are certain conditions that can cause stack overflows on an x86 Linux system:
struct my_big_object[HUGE_NUMBER] on the stack.  Walking through it eventually causes SIGSEGV.alloca() routine (like malloc(), but uses the stack, automatically frees itself, and also blows up with SIGSEGV if it's too big). Update: alloca() isn't formally deprecated as I originally stated; it is merely discouraged.Is there a way to programmatically detect if the local stack is big enough for a given object?  I know the stack size is adjustable via ulimit, so I have hope there is a way (however non-portable it may be).  Ideally, I would like to be able to do something like this:
int min_stack_space_available = /* ??? */;
if (object_size < min_stack_space_available)
{
    char *foo = alloca(object_size);
    do_stuff(foo);
}
else
{
    char *foo = malloc(object_size);
    do_stuff(foo);
    free(foo);
}
                You can determine the stack space the process has available by finding the size of a process' stack space and then subtracting the amount used.
ulimit -s
shows the stack size on a linux system. For a programmatic approach, check out getrlimit(). Then, to determine the current stack depth, subtract a pointer to the top of the stack from one to the bottom. For example (code untested):
unsigned char *bottom_of_stack_ptr;
void call_function(int argc, char *argv) {
    unsigned char top_of_stack;
    unsigned int depth = (&top_of_stack > bottom_of_stack_ptr) ? 
        &top_of_stack-bottom_of_stack_ptr : 
        bottom_of_stack_ptr-&top_of_stack;
    if( depth+100 < PROGRAMMATICALLY_DETERMINED_STACK_SIZE ) {
        ...
    }
}
int main(int argc, char *argv) {
    unsigned char bottom_of_stack;
    bottom_of_stack_ptr = &bottom_of_stack;
    my_function();
    return 0;
}
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