according to anti-if campaign it is a best practice not to use ifs in our code. Can anyone tell me if it possible to get rid of the if in this piece of code ?
[AcceptVerbs(HttpVerbs.Post)]
public ActionResult Create(OrganisationInput organisationInput)
{
if (!this.ModelState.IsValid)
{
return View(organisationInput.RebuildInput<Organisation, OrganisationInput>());
}
var organisation = organisationInput.BuildEntity<Organisation, OrganisationInput>();
this.organisationService.Create(organisation);
return this.RedirectToAction("Index");
}
Looks like a valid use for "if".
The anti-if campaign appears to be against the abuse of if statments (i.e. too many nested ifs) etc, not for complete eradication of them.
They are Necessary.
Since you are asking: Yes, it is possible.
Create an abstract class A with an abstract method that returns ActionResult, created via a factory method that uses a dictionary of Func's that creates A-subclassed instances based on Controller state computed from model (in your case, from the controllerInstance.Model.IsValid property value).
Sample code:
public abstract class ModelStateValidator
{
private Controller controller;
protected Controller Controller {
get { return controller; }
}
public abstract ActionResult GetResult();
#region initialization
static ModelStateValidator() {
creators[ControllerState.InvalidModel] = () => new InvalidModelState();
creators[ControllerState.ValidModel] = () => new ValidModelState();
}
#endregion
#region Creation
private static Dictionary<ControllerState, Func<ModelStateValidator>> creators = new Dictionary<ControllerState, Func<ModelStateValidator>>();
public static ModelStateValidator Create(Controller controller) {
return creators[GetControllerState(controller)]();
}
private static ControllerState GetControllerState(Controller c) {
return new ControllerState(c);
}
internal class ControllerState
{
private readonly Controller controller;
private readonly bool isModelValid;
public ControllerState(Controller controller)
: this(controller.ModelState.IsValid) {
this.controller = controller;
}
private ControllerState(bool isModelValid) {
this.isModelValid = isModelValid;
}
public static ControllerState ValidModel {
get { return new ControllerState(true); }
}
public static ControllerState InvalidModel {
get { return new ControllerState(false); }
}
public override bool Equals(object obj) {
if (obj == null || GetType() != obj.GetType()) //I can show you how to remove this one if you are interested ;)
{
return false;
}
return this.isModelValid == ((ControllerState)obj).isModelValid;
}
public override int GetHashCode() {
return this.isModelValid.GetHashCode();
}
}
#endregion
}
class InvalidModelState : ModelStateValidator
{
public override ActionResult GetResult() {
return Controller.View(organisationInput.RebuildInput<Organisation, OrganisationInput>());
}
}
class ValidModelState : ModelStateValidator
{
public override ActionResult GetResult() {
return this.Controller.RedirectToAction("Index");
}
}
80 additional lines, 4 new classes to remove a single if.
your usage then, instead of if, calls the method like this:
ActionResult res = ModelStateValidator.Create(this).GetResult();
NOTE: Of course it should be tweaked to acommodate the code that is between the ifs in your original question, this is only a sample code :)
Adds additional unnecessary complexity? YES.
Contains ifs? NO.
Should you use it? Answer that yourself :)
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