I'd like to extract audio stream from a FLV stream in C#. I searched in Google and I found FLVExtract, but it supports only extracting from FLV files, and not from streams.
How can I do this?
I didn't find anything, so I had to write it myself. It is very fast and it's working great. Here's the code:
    protected byte[] ExtractAudio(Stream stream)
    {
        var reader = new BinaryReader(stream);
        // Is stream a Flash Video stream
        if (reader.ReadChar() != 'F' || reader.ReadChar() != 'L' || reader.ReadChar() != 'V')
            throw new IOException("The file is not a FLV file.");
        // Is audio stream exists in the video stream
        var version = reader.ReadByte();
        var exists = reader.ReadByte();
        if ((exists != 5) && (exists != 4))
            throw new IOException("No Audio Stream");
        reader.ReadInt32(); // data offset of header. ignoring
        var output = new List<byte>();
        while (true)
        {
            try
            {
                reader.ReadInt32(); // PreviousTagSize0 skipping
                var tagType = reader.ReadByte();
                while (tagType != 8)
                {
                    var skip = ReadNext3Bytes(reader) + 11;
                    reader.BaseStream.Position += skip;
                    tagType = reader.ReadByte();
                }
                var DataSize = ReadNext3Bytes(reader);
                reader.ReadInt32(); //skip timestamps 
                ReadNext3Bytes(reader); // skip streamID
                reader.ReadByte(); // skip audio header
                for (int i = 0; i < DataSize - 1; i++)
                    output.Add(reader.ReadByte());
            }
            catch
            {
                break;
            }
        }
        return output.ToArray();
    }
    private long ReadNext3Bytes(BinaryReader reader)
    {
        try
        {
            return Math.Abs((reader.ReadByte() & 0xFF) * 256 * 256 + (reader.ReadByte() & 0xFF)
                * 256 + (reader.ReadByte() & 0xFF));
        }
        catch
        {
            return 0;
        }
    }
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