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Is an EventSource (SSE) supposed to try to reconnect indefinitely?

I'm working on a project utilizing Server-Sent-Events and have just run into something interesting: connection loss is handled differently between Chrome and Firefox.

On Chrome 35 or Opera 22, if you lose your connection to the server, it will try to reconnect indefinitely every few seconds until it succeeds. On Firefox 30, on the other hand, it will only try once and then you have to either refresh the page or handle the error event raised and manually reconnect.

I much prefer the way Chrome or Opera does it, but reading http://www.w3.org/TR/2012/WD-eventsource-20120426/#processing-model, it seems as though once the EventSource tries to reconnect and fails due to a network error or other, it shouldn't retry the connection. Not sure if I'm understanding the spec correctly, though.

I was set on requiring Firefox to users, mostly based on the fact that you can't have multiple tabs with an event stream from the same URL open on Chrome, but this new finding would probably be more of an issue. Although, if Firefox behaves according to spec then I might as well work around it somehow.

Edit:

I'm going to keep targeting Firefox for now. This is how I'm handling reconnections:

var es = null;
function initES() {
    if (es == null || es.readyState == 2) { // this is probably not necessary.
        es = new EventSource('/push');
        es.onerror = function(e) {
            if (es.readyState == 2) {
                setTimeout(initES, 5000);
            }
        };
        //all event listeners should go here.
    }
}
initES();
like image 359
rhyek Avatar asked Jul 03 '14 22:07

rhyek


People also ask

What is EventSource in Javascript?

The EventSource interface is web content's interface to server-sent events. An EventSource instance opens a persistent connection to an HTTP server, which sends events in text/event-stream format. The connection remains open until closed by calling EventSource.

What are server-sent events in Javascript?

A server-sent event is when a web page automatically gets updates from a server. This was also possible before, but the web page would have to ask if any updates were available. With server-sent events, the updates come automatically.


7 Answers

Server Side Events work differently in all of the browsers, but they all close the connection during certain circumstances. Chrome, for example, closes the connection on 502 errors while a server is restarted. So, it is best to use a keep-alive as others suggest or reconnect on every error. Keep-alive only reconnects at a specified interval that must be kept long enough to avoid overwhelming the server. Reconnecting on every error has the lowest possible delay. However, it is only possible if you take an approach that keeps server load to a minimum. Below, I demonstrate an approach that reconnects at a reasonable rate.

This code uses a debounce function along with reconnect interval doubling. It works well, connecting at 1 second, 4, 8, 16...up to a maximum of 64 seconds at which it keeps retrying at the same rate. I hope this helps some people.

function isFunction(functionToCheck) {
  return functionToCheck && {}.toString.call(functionToCheck) === '[object Function]';
}

function debounce(func, wait) {
    var timeout;
    var waitFunc;
    
    return function() {
        if (isFunction(wait)) {
            waitFunc = wait;
        }
        else {
            waitFunc = function() { return wait };
        }
        
        var context = this, args = arguments;
        var later = function() {
            timeout = null;
            func.apply(context, args);
        };
        clearTimeout(timeout);
        timeout = setTimeout(later, waitFunc());
    };
}

// reconnectFrequencySeconds doubles every retry
var reconnectFrequencySeconds = 1;
var evtSource;

var reconnectFunc = debounce(function() {
    setupEventSource();
    // Double every attempt to avoid overwhelming server
    reconnectFrequencySeconds *= 2;
    // Max out at ~1 minute as a compromise between user experience and server load
    if (reconnectFrequencySeconds >= 64) {
        reconnectFrequencySeconds = 64;
    }
}, function() { return reconnectFrequencySeconds * 1000 });

function setupEventSource() {
    evtSource = new EventSource(/* URL here */); 
    evtSource.onmessage = function(e) {
      // Handle even here
    };
    evtSource.onopen = function(e) {
      // Reset reconnect frequency upon successful connection
      reconnectFrequencySeconds = 1;
    };
    evtSource.onerror = function(e) {
      evtSource.close();
      reconnectFunc();
    };
}
setupEventSource();
like image 171
Wade Avatar answered Oct 04 '22 00:10

Wade


I rewrote the solution of @Wade and after a little bit of testing I came to the conclusion that the functionality stayed the same with less code and better readability (imo).

One thing I did not understand was, why you clear the Timeout if the timeout variable gets set back to null every time you try to reconnect. So I just omitted it completely. And I also omitted the check if the wait argument is a function. I just assume it is, so it makes the code cleaner.

var reconnectFrequencySeconds = 1;
var evtSource;

// Putting these functions in extra variables is just for the sake of readability
var waitFunc = function() { return reconnectFrequencySeconds * 1000 };
var tryToSetupFunc = function() {
    setupEventSource();
    reconnectFrequencySeconds *= 2;
    if (reconnectFrequencySeconds >= 64) {
        reconnectFrequencySeconds = 64;
    }
};

var reconnectFunc = function() { setTimeout(tryToSetupFunc, waitFunc()) };

function setupEventSource() {
    evtSource = new EventSource("url"); 
    evtSource.onmessage = function(e) {
      console.log(e);
    };
    evtSource.onopen = function(e) {
      reconnectFrequencySeconds = 1;
    };
    evtSource.onerror = function(e) {
      evtSource.close();
      reconnectFunc();
    };
}

setupEventSource();
like image 20
Tom Böttger Avatar answered Oct 03 '22 23:10

Tom Böttger


I read the standard the same way as you but, even if not, there are browser bugs to consider, network errors, servers that die but keep the socket open, etc. Therefore, I usually add a keep-alive on top of the re-connect that SSE provides.

On the client-side I do it with a couple of globals and a helper function:

var keepaliveSecs = 20;
var keepaliveTimer = null;

function gotActivity() {
  if (keepaliveTimer != null) {
    clearTimeout(keepaliveTimer);
  }
  keepaliveTimer = setTimeout(connect,keepaliveSecs * 1000);
}

Then I call gotActivity() at the top of connect(), and then every time I get a message. (connect() basically just does the call to new EventSource())

On the server-side, it can either spit out a timestamp (or something) every 15 seconds, on top of normal data flow, or use a timer itself and spit out a timestamp (or something) if the normal data flow goes quiet for 15 seconds.

like image 23
Darren Cook Avatar answered Oct 03 '22 23:10

Darren Cook


What I've noticed (in Chrome at least) is that when you close your SSE connection using close() function, it won't try to reconnect again.

var sse = new EventSource("...");
sse.onerror = function() {
    sse.close();
};
like image 43
Martin Avatar answered Oct 03 '22 23:10

Martin


In my current Node.js app dev I noticed Chrome automatically reconnects when my app is restarted, but Firefox does not.

ReconnectingEventSource, an EventSource wrapper, is the easiest solution I found.

Works with or without polyfill of your choice.

like image 42
Walter Monroe Avatar answered Oct 03 '22 23:10

Walter Monroe


here's another variation folks might like

let events = null;

function connect() {
    events = new EventSource("/some/url");
    events.onerror = function() {
        events.close();
    }
}
connect();

let reconnecting = false;
setInterval(() => {
    if (events.readyState == EventSource.CLOSED) {
        reconnecting = true;
        console.log("reconnecting...");
        connect();
    } else if (reconnecting) {
        reconnecting = false
        console.log("reconnected!");
    }
}, 3000);
like image 34
lazieburd Avatar answered Oct 03 '22 23:10

lazieburd


As someone already mentioned different browsers do different things depending on the return code. What I do instead is just close the connection regardless then check server health to make sure its up again. I think its silly trying to re-open a stream if we don't actually know if the server/proxy is back yet.

Tested in FF and Chrome:

let sseClient

function sseInit() {
  console.log('SSE init')
  sseClient = new EventSource('/server/events')
  sseClient.onopen = function () { console.log('SSE open ') }
  sseClient.onmessage = onMessageHandler
  sseClient.onerror = function(event) {
    if (event.target.readyState === EventSource.CLOSED) {
      console.log('SSE closed ' + '(' + event.target.readyState + ')')
    } else if (event.target.readyState === EventSource.CONNECTING) {
      console.log('SSE reconnecting ' + '(' + event.target.readyState + ')')
      sseClient.close()
    }
  }
}

sseInit()

setInterval(function() {
  let sseOK
  if (sseClient === null) {
    sseOK = false
  } else {
    sseOK = (sseClient.readyState === EventSource.OPEN)
  }
  if (!sseOK) {
    // only try reconnect if server health is OK
    axios.get('/server/health')
      .then(r => {
        sseInit()
        store.commit('setServerOK_true')
      })
      .catch(e => {
        store.commit('setServerOK_false')
        sseClient = null
      })
  }
}, 5000)

Note, I am using Vue with ECMAScript and tracking state in a store so some things might not make immediate sense.

like image 39
StartupGuy Avatar answered Oct 04 '22 00:10

StartupGuy