I am creating an app similar to the iPad's iMessage app that does messaging. So there is an input view anchored at the bottom of the message view and input accessory view when the keyboard is shown. Also the message view must be resized properly when the keyboard is shown while docked or undocked.
The problem I have is that the notification data that comes in from UIKeyboardWillChangeFrameNotification is not consistent.
First, there are 3 ways that the user can undock the keyboard:
For case #1, the notification data from UIKeyboardWillChangeFrameNotification is consistent. Here is the data:
userInfo = {
UIKeyboardFrameBeginUserInfoKey = "NSRect: {{0, 0}, {768, 304}}";
}
For case #2 and #3 the data is inconsistent, here is what I receive:
userInfo = {
UIKeyboardAnimationCurveUserInfoKey = 0;
UIKeyboardAnimationDurationUserInfoKey = "0.25";
UIKeyboardBoundsUserInfoKey = "NSRect: {{0, 0}, {768, 304}}";
UIKeyboardCenterBeginUserInfoKey = "NSPoint: {384, 872}";
UIKeyboardCenterEndUserInfoKey = "NSPoint: {384, 1136}";
UIKeyboardFrameBeginUserInfoKey = "NSRect: {{0, 0}, {768, 304}}";
UIKeyboardFrameChangedByUserInteraction = 0;
UIKeyboardFrameEndUserInfoKey = "NSRect: {{0, -264}, {768, 304}}";
}
What is odd here is that when I listen for UIKeyboardDidChangeFrameNotification under case #2 or #3, the data comes in as expected:
userInfo = {
UIKeyboardFrameBeginUserInfoKey = "NSRect: {{0, 0}, {768, 304}}";
}
Why is the notification data different? Did anybody find a clear way to detect the split-keyboard events?
No clear method haven't.
i resolve this trouble in next steps:
I update my gist for example. With convertRect method.
This is a somewhat hacky, but reliable way to determine whether the keyboard is split.
NSArray *classPath = @[
@"KeyboardAutomatic",
@"KeyboardImpl",
@"KeyboardLayoutStar",
@"KBKeyplaneView",
@"KBSplitImageView"
];
UIView *splitView = textField.inputAccessoryView.superview;
for (NSString *className in classPath) {
for (UIView *subview in splitView.subviews) {
if ([NSStringFromClass([subview class]) rangeOfString:className].location != NSNotFound) {
splitView = subview;
break;
}
}
}
BOOL isSplit = [splitView.subviews count] > 1;
Obviously in order for this to work you need a UITextField/UITextView with a non-nil inputAccessoryView
(you can just use an empty view for that).
Note: The behavior of textField.inputAccessoryView.superview
is quite finicky, and usually depends on the keyboard having been displayed once before calling superview
. Also to pass the App Store submission process I removed the 'UI' prefix from the private class names. That's not a guarantee Apple will not flag your app, but this approach has been used successfully before.
I've only tested it on iOS7 but if it doesn't work on other versions of iOS similar approaches could be used.
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