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iOS,CoreAudio: a strange 'CADebugPrintf.h: no such file or directory ... ' error

Tags:

ios

core-audio

There are bunch of helper filess in 'iPublicUtility' folder of several audio related Apple sample codes, such as aurioTouch: http://developer.apple.com/library/ios/#samplecode/aurioTouch/Introduction/Intro.html

I can build these samples fine. But whenever I create a new project for testing and include the files from 'iPublicUtility' folder, I get: 'CADebugPrintf.h: no such file or directory ... ' error in 'CADebugMacros.h' file.

I made the settings of my test project to coincide with Apple samples, but this error is not going away. Any suggestion?

SDK: iOS 4.2, iMac OSX 10.6.6

Thanks all.

sy

like image 359
user605702 Avatar asked Feb 06 '11 22:02

user605702


1 Answers

select the Target, open the Build Settings pane, search for "Preprocessor Macros". Leave the fields blank (I've got rid of a DEBUG entry)

like image 164
Jim75 Avatar answered Oct 30 '22 21:10

Jim75