I want to play a sound even in silent mode in iPhone.
Can it be done by using AVAudioPlayer (Without using AVAudioSession)
(For ios 3.0+)
Thanks in advance.
We understand that you've recently began hearing text and ringtone notifications while your iPhone is on silent. First, check to see if Do Not Disturb is turned on. If it is turned on, check the setting for "Allow Calls From." If this is set to Favorites it will allow calls from those who are on your Favorites list.
There is no native iOS API to detect if the mute switch is enabled/disabled on a device. The general principle to check if the device is muted is to play a short sound and detect the length it took to play. From this length we can determine if it was muted or not.
The Ring/Silent switch is on the left side of your iPhone. You can use it to control which sounds play through your iPhone speaker.
Actually, you can do this. It is controlled via the Audio Session and has nothing to do with AVAudioPlayer
itself. Why don't you want to use AudioSession? They play nice together...
In your app, you should initialize the Audio Session, and then you can also tell indicate what kind of audio you intend to play. If you're a music player, then it sort of makes sense that the user would want to hear the audio even with the ring/silent switch enabled.
AudioSessionInitialize (NULL, NULL, NULL, NULL);
AudioSessionSetActive(true);
// Allow playback even if Ring/Silent switch is on mute
UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty (kAudioSessionProperty_AudioCategory,
sizeof(sessionCategory),&sessionCategory);
I have an app that I do this very thing, and use AVAudioPlayer to play audio, and with the ring/silent switch enabled, I can hear the audio.
UPDATE (11/6/2013)
In the app I mentioned above, where I used the code above successfully, I have (for some time) been using the following code instead to achieve the same result:
AVAudioSession *audioSession = [AVAudioSession sharedInstance]; NSError *error = nil; BOOL result = NO; if ([audioSession respondsToSelector:@selector(setActive:withOptions:error:)]) { result = [audioSession setActive:YES withOptions:0 error:&error]; // iOS6+ } else { [audioSession setActive:YES withFlags:0 error:&error]; // iOS5 and below } if (!result && error) { // deal with the error } error = nil; result = [audioSession setCategory:AVAudioSessionCategoryPlayback error:&error]; if (!result && error) { // deal with the error }
I thought I'd post this as an alternative, in light of the most recent comment to this answer. :-)
MarkGranoff's solution is correct. However, if you prefer to do it in Obj-c instead of C, the following works as well:
NSError *error = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
[[AVAudioSession sharedInstance] setActive:YES error:&error];
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With