I'm converting an mp3 to m4a on iOS with this code: iOS swift convert mp3 to aac
but I need to extract the left and right channel into seperate m4a files.
I have this code working which is splitting my audio into nsdata:
let leftdata:NSMutableData! = NSMutableData()
let rightdata:NSMutableData! = NSMutableData()
let buff: CMBlockBufferRef = CMSampleBufferGetDataBuffer(sampleBuffer!)!
var lengthAtOffset: size_t = 0
var totalLength:Int = 0
var data: UnsafeMutablePointer<Int8> = nil
if( CMBlockBufferGetDataPointer( buff, 0, &lengthAtOffset, &totalLength, &data ) != noErr ) {
print("some sort of error happened")
} else {
for i in 0.stride(to: totalLength, by: 2) {
if(i % 4 == 0) {
leftdata.appendBytes(data+i, length: 2)
} else {
rightdata.appendBytes(data+i, length: 2)
}
}
}
data = nil
However now I need it converted to CMSampleBuffer's so I can append to the asset writer. How do I convert the nsdata to sample buffers?
Update 24th Nov I've now got the following code thats trying to convert the NSData to a CMSampleBuffer. I can't work out where its failing:
var dataPointer: UnsafeMutablePointer<Void> = UnsafeMutablePointer(leftdata.bytes)
var cmblockbufferref:CMBlockBufferRef?
var status = CMBlockBufferCreateWithMemoryBlock(nil, dataPointer, leftdata.length, kCFAllocatorNull, nil, 0, leftdata.length, 0, &cmblockbufferref)
var audioFormat:AudioStreamBasicDescription = AudioStreamBasicDescription()
audioFormat.mSampleRate = 44100
audioFormat.mFormatID = kAudioFormatLinearPCM
audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagsNativeEndian
audioFormat.mBytesPerPacket = 2
audioFormat.mFramesPerPacket = 1
audioFormat.mBytesPerFrame = 2
audioFormat.mChannelsPerFrame = 1
audioFormat.mBitsPerChannel = 16
audioFormat.mReserved = 0
var format:CMFormatDescriptionRef?
status = CMAudioFormatDescriptionCreate(kCFAllocatorDefault, &audioFormat, 0, nil, 0, nil, nil, &format);
var timing:CMSampleTimingInfo = CMSampleTimingInfo(duration: CMTimeMake(1, 44100), presentationTimeStamp: kCMTimeZero, decodeTimeStamp: kCMTimeInvalid)
var leftSampleBuffer:CMSampleBufferRef?
status = CMSampleBufferCreate(kCFAllocatorDefault, cmblockbufferref, true, nil, nil, format, leftdata.length, 1, &timing, 0, nil, &leftSampleBuffer)
self.assetWriterAudioInput.appendSampleBuffer(leftSampleBuffer!)
We finally got this to work! Here is the final swift code that we are using to convert nsdata to a samplebuffer:
func NSDataToSample(data:NSData) -> CMSampleBufferRef? {
var cmBlockBufferRef:CMBlockBufferRef?
var status = CMBlockBufferCreateWithMemoryBlock(nil, nil, data.length, nil, nil, 0, data.length, 0, &cmBlockBufferRef)
if(status != 0) {
return nil
}
status = CMBlockBufferReplaceDataBytes(data.bytes, cmBlockBufferRef!, 0, data.length)
if(status != 0) {
return nil
}
var audioFormat:AudioStreamBasicDescription = AudioStreamBasicDescription()
audioFormat.mSampleRate = 44100
audioFormat.mFormatID = kAudioFormatLinearPCM
audioFormat.mFormatFlags = 0xc
audioFormat.mBytesPerPacket = 2
audioFormat.mFramesPerPacket = 1
audioFormat.mBytesPerFrame = 2
audioFormat.mChannelsPerFrame = 1
audioFormat.mBitsPerChannel = 16
audioFormat.mReserved = 0
var format:CMFormatDescriptionRef?
status = CMAudioFormatDescriptionCreate(kCFAllocatorDefault, &audioFormat, 0, nil, 0, nil, nil, &format)
if(status != 0) {
return nil
}
var sampleBuffer:CMSampleBufferRef?
status = CMSampleBufferCreate(kCFAllocatorDefault, cmBlockBufferRef!, true, nil, nil, format, data.length/2, 0, nil, 0, nil, &sampleBuffer)
if(status != 0) {
return nil
}
return sampleBuffer
}
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