I have two UIImageViews. One is the 'Front' and the other is the 'Back'. I'm trying to implement it so that when you click onto the 'Back' it will trigger the animation and flip the card.
The animation works perfectly. But it animates the full page, which I don't want. I only want the UIImageView
to flip. I can't see what I'm doing wrong. Probably something obvious.
@IBOutlet weak var answerImageViewer: UIImageView?
@IBOutlet weak var backAnswerImageViewer: UIImageView?
override func viewDidLoad() {
super.viewDidLoad()
startNewGame()
retrieveNewQuestion()
setupBannerMessage()
customPlayButtons()
let tapGesture = UITapGestureRecognizer(target: self, action: Selector("tap"))
tapGesture.numberOfTapsRequired = 1
backAnswerImageViewer?.addGestureRecognizer(tapGesture)
backAnswerImageViewer?.userInteractionEnabled = true
}
var showingBack = true
func tap (){
if showingBack{
UIView.transitionFromView(self.backAnswerImageViewer!, toView: self.answerImageViewer!, duration: 1, options: UIViewAnimationOptions.TransitionFlipFromRight, completion: nil)
backAnswerImageViewer?.hidden = true
answerImageViewer?.hidden = false
showingBack = false
}
else {
showingBack = true
UIView.transitionFromView(self.answerImageViewer!, toView: self.backAnswerImageViewer!, duration: 1, options: UIViewAnimationOptions.TransitionFlipFromRight, completion: nil)
backAnswerImageViewer?.hidden = false
answerImageViewer?.hidden = true
}
}
If you have a button
that holds "card" as a variable, and you want to change his image to a new image called "1". All you have to do is this:
let image = UIImage(named: "1")
card.setImage(image, for: .normal)
UIView.transition(with: card, duration: 2, options: .transitionFlipFromRight, animations: nil, completion: nil)
Your problem is that your UIImageViews are directly on the "full page" view.
transitionFromView removes the fromView from its superview and adds the toView on the superview with the given animation. Thus, it animates the superview.
You should include a UIView that servers as a container and have both imageViews as subviews. Add your tap gesture on the containerview. Also, you should not have weak references to the imageViews, since once you have done the animation once, your reference to the back imageView will be gone. It is probably better to add these in code rather than storyboard. No need to hide the imageViews.
Here are some sample code:
class MyViewController: UIViewController {
@IBOutlet weak var containerView: UIView!
private let backImageView: UIImageView! = UIImageView(image: UIImage(named: "back"))
private let frontImageView: UIImageView! = UIImageView(image: UIImage(named: "front"))
private var showingBack = false
override func viewDidLoad() {
super.viewDidLoad()
frontImageView.contentMode = .ScaleAspectFit
backImageView.contentMode = .ScaleAspectFit
containerView.addSubview(frontImageView)
frontImageView.translatesAutoresizingMaskIntoConstraints = false
frontImageView.spanSuperview()
let singleTap = UITapGestureRecognizer(target: self, action: #selector(flip))
singleTap.numberOfTapsRequired = 1
containerView.addGestureRecognizer(singleTap)
}
func flip() {
let toView = showingBack ? frontImageView : backImageView
let fromView = showingBack ? backImageView : frontImageView
UIView.transitionFromView(fromView, toView: toView, duration: 1, options: .TransitionFlipFromRight, completion: nil)
toView.translatesAutoresizingMaskIntoConstraints = false
toView.spanSuperview()
showingBack = !showingBack
}
}
This solution is for flipping "a card", using two UIImageView
(just like you are using...), I am using it inside a UICollectionView, that that is of course not neccessary.
class CardCVCell: UICollectionViewCell {
@IBOutlet weak var cardFrontImageView: UIImageView!
@IBOutlet weak var cardBackImageView: UIImageView!
private var flipped: Bool = false {
didSet {
cardFrontImageView.visible = flipped
cardBackImageView.hidden = flipped
}
}
override func awakeFromNib() {
super.awakeFromNib()
cardBackImageView.backgroundColor = UIColor.brownColor()
}
override func prepareForReuse() {
super.prepareForReuse()
cardFrontImageView.image = nil
flipped = false
}
func flipCard(cardModel: Card) {
let flipped = cardModel.flipped
let fromView = flipped ? cardFrontImageView : cardBackImageView
let toView = flipped ? cardBackImageView : cardFrontImageView
let flipDirection: UIViewAnimationOptions = flipped ? .TransitionFlipFromRight : .TransitionFlipFromLeft
let options: UIViewAnimationOptions = [flipDirection, .ShowHideTransitionViews]
UIView.transitionFromView(fromView, toView: toView, duration: 0.6, options: options) {
finished in
cardModel.flipped = !flipped
}
}
}
The code is taken from my open source project introducing people to Swift development, called SwiftIntro which is a memory game, fetching images from Instagram.
Please observe that the model Card must be a class and not a value type
You need to have a container view. Put answerImageViewer
and backAnswerImageViewer
into one single UIView
. Here's my sample code.
let frontView = UIView()
let backView = UIView()
let frame = CGRect(x: 40, y: 100, width: 300, height: 400)
frontView.backgroundColor = .red
backView.backgroundColor = .blue
frontView.frame = CGRect(x: 0, y: 0, width: 300, height: 400)
backView.frame = CGRect(x: 0, y: 0, width: 300, height: 400)
let containerView = UIView()
containerView.frame = frame
containerView.addSubview(backView)
containerView.addSubview(frontView)
view.addSubview(containerView)
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