It would be so convenient to be able to lookup gl... functions either in intelligence or "Quick Help" when developing with OpenGL ES API.
Is it possible to prepare DocSet for OpenGl ES and install it into Xcode?
On the Mac, rendering is mostly done via ANGLE using presumably the stock Apple OpenGL since the full OpenGL implementation is not available, support for OpenGL ES 3.1 is currently not possible.
OpenGL ES provides a C-based interface for hardware-accelerated 2D and 3D graphics rendering. The OpenGL ES framework ( OpenGLES. framework ) in iOS provides implementations of versions 1.1, 2.0, and 3.0 of the OpenGL ES specification.
The main difference between the two is that OpenGL ES is made for embedded systems like smartphones, while OpenGL is the one on desktops. On the coding level, OpenGL ES does not support fixed-function functions like glBegin/glEnd etc... OpenGL can support fixed-function pipeline (using a compatibility profile).
Which means that with the loss of OpenGL support across the Mac and iOS ecosystem, so too will go support for the only truly common cross-platform graphics API across the industry. OpenGL ES in particular will run on every Mac, iOS device, Android device, Windows device, and Linux device.
It is possible, but nobody has done it yet.
Take a look at the document set documentation to get an idea of how to build such a thing. If you decide to work on it, please let me know :)
I submitted a bug to apple (rdar://12674421) which you should dup if you care about this issue.
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