Apparently I'm the only one to attempt this, as none of my Google searches turned up anything helpful. Assume I'm initializing an attribute array like this:
let glPFAttributes = [
NSOpenGLPFAAccelerated,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 48,
NSOpenGLPFAAlphaSize, 16,
NSOpenGLPFAMultisample,
NSOpenGLPFASampleBuffers, 1,
NSOpenGLPFASamples, 4,
NSOpenGLPFAMinimumPolicy,
0
]
These things are all regular Ints, I've checked. Now if I do
let glPixelFormat = NSOpenGLPixelFormat(attributes: glPFAttributes)
the compiler gives me this error message:
'Int' is not identical to 'NSOpenGLPixelFormatAttribute'
If I made a mistake somewhere, I'm not seeing it.
NSOpenGLPixelFormatAttribute
is typeAlias
of UInt32
. NSOpenGLPixelFormat
intializer takes array of NSOpenGLPixelFormatAttribute
so you need to make array and convert all Int
to UInt32
.Below code will work
let glPFAttributes:[NSOpenGLPixelFormatAttribute] = [
UInt32(NSOpenGLPFAAccelerated),
UInt32(NSOpenGLPFADoubleBuffer),
UInt32(NSOpenGLPFAColorSize), UInt32(48),
UInt32(NSOpenGLPFAAlphaSize), UInt32(16),
UInt32(NSOpenGLPFAMultisample),
UInt32(NSOpenGLPFASampleBuffers), UInt32(1),
UInt32(NSOpenGLPFASamples), UInt32(4),
UInt32(NSOpenGLPFAMinimumPolicy),
UInt32(0)
]
let glPixelFormat = NSOpenGLPixelFormat(attributes: glPFAttributes)
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