Questions
Linux
Laravel
Mysql
Ubuntu
Git
Menu
HTML
CSS
JAVASCRIPT
SQL
PYTHON
PHP
BOOTSTRAP
JAVA
JQUERY
R
React
Kotlin
×
Linux
Laravel
Mysql
Ubuntu
Git
New posts in shader
Efficient way to manage matrices within a graphic application using Texture Buffer Object(s) (OpenGL)
Aug 31, 2022
opengl
matrix
glsl
shader
vertex-shader
Transformation in vertex shader only works with post-multiplying
Oct 11, 2021
opengl
matrix
glsl
shader
C++: Removing Moire effect from openGL
Oct 14, 2022
c++
opengl
shader
glut
antialiasing
How to use SCNBufferBindingBlock in SceneKit?
Jun 17, 2022
swift
shader
scenekit
metal
Can GLSL output to two/multiple textures at the same time?
Oct 17, 2022
textures
processing
glsl
shader
Have 3d text shader be non-emissive?
Jan 21, 2019
unity3d
shader
Texture for illuminated objects in aframe
Aug 29, 2022
shader
aframe
How to get texture coordinate to GLSL in version 150?
Oct 23, 2022
glsl
shader
textures
MIME type for shader code
Oct 27, 2019
opengl
glsl
shader
mime-types
mime
What is this technique, if not bilinear filtering?
Nov 15, 2022
opengl
unity3d
shader
fragment-shader
cylinder impostor in GLSL
Nov 06, 2019
opengl
glsl
shader
vertex-shader
cylindrical
Three.js Retrieve data from WebGLRenderTarget (water sim)
Sep 30, 2019
three.js
webgl
shader
simulation
Get world position in shader of Unity's new PostProcessing stack?
Mar 25, 2022
unity3d
shader
why should we go in eye-space coordinates during fragment stage in the OpenGL pipeline?
Aug 11, 2019
c++
opengl
shader
Google Chrome WebGL Shader Compile Linker Error, Uniforms with the same name but different type/precision
Jul 05, 2021
google-chrome
webgl
shader
precision
uniform
How to make a wave warp effect in shader?
Nov 30, 2019
opengl
2d
glsl
textures
shader
Tangent, binormal and other shader-related things
Aug 24, 2022
3d
shader
normals
OpenGL ES 2.0 and vertex buffer objects (VBO)
Oct 31, 2022
iphone
opengl-es-2.0
shader
vbo
vertex-buffer
Performance of different CG/GLSL/HLSL functions
Oct 01, 2019
performance
opengl
3d
shader
direct3d
GLSL cube signed distance field implementation explanation?
Nov 20, 2022
geometry
glsl
shader
raytracing
raymarching
« Newer Entries
Older Entries »