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New posts in shader

Ambient occlusion in threejs

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Unity Shader highlighting overlaps

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What is the difference between a sample, a pixel and a fragment?

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Using different push-constants in different shader stages

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WebGL and HTML shader-type

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Why did GLSL change varying to in/out?

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Direct3D Line thickness

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"flat" qualifier in glsl?

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Pointers on modern OpenGL shadow cubemapping?

glUniform4fv is giving GL_INVALID_OPERATION

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Why do people use sqrt(dot(distanceVector, distanceVector)) over OpenGL's distance function?

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How to pass uniform array of struct to shader via C++ code

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Shader position vec4 or vec3

Speed of cos() and sin() function in GLSL shaders?

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