Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

New posts in shader

Efficient way to manage matrices within a graphic application using Texture Buffer Object(s) (OpenGL)

Transformation in vertex shader only works with post-multiplying

opengl matrix glsl shader

C++: Removing Moire effect from openGL

How to use SCNBufferBindingBlock in SceneKit?

swift shader scenekit metal

Can GLSL output to two/multiple textures at the same time?

Have 3d text shader be non-emissive?

unity3d shader

Texture for illuminated objects in aframe

shader aframe

How to get texture coordinate to GLSL in version 150?

glsl shader textures

MIME type for shader code

What is this technique, if not bilinear filtering?

cylinder impostor in GLSL

Three.js Retrieve data from WebGLRenderTarget (water sim)

Get world position in shader of Unity's new PostProcessing stack?

unity3d shader

why should we go in eye-space coordinates during fragment stage in the OpenGL pipeline?

c++ opengl shader

Google Chrome WebGL Shader Compile Linker Error, Uniforms with the same name but different type/precision

How to make a wave warp effect in shader?

opengl 2d glsl textures shader

Tangent, binormal and other shader-related things

3d shader normals

OpenGL ES 2.0 and vertex buffer objects (VBO)

Performance of different CG/GLSL/HLSL functions

GLSL cube signed distance field implementation explanation?