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GLSL Shader Error on Mac, but not Windows: cannot convert from 'const int' to '4-component vector of float'

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GLSL ES - Mapping texture from rectangular to polar coordinates with repeating

Should I avoid creating multiple variables when programming a shader?

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THREE.js/GLSL: WebGL shader to color fragments based on world space position

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Using GLSL 3 ES with three.js

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First two fragment shader outputs are different

GLSL ES precision errors and overflows

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Android Openg GL ES 2 drawing big textures slow

Rotating a texture on a Fragment Shader in GLSL ES

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glsl es 2.0 inverse matrix

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When switching to GLSL 300, met the following error

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GLSL-ES Random grainy noise with FP16 limit

Are 1D Textures Supported in WebGL yet?

Index expression must be constant - WebGL/GLSL error

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How do you pack one 32bit int Into 4, 8bit ints in glsl / webgl?

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