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New posts in game-physics

Getting collision contact force

c# unity3d game-physics

2d Ball Collision Problem: no conservation of energy

A (physical) string with a weight in iOS

Make objects inside a group collide with themselves in Phaser.io?

In Javascript, what is the most compact, elegant and efficent way to bring the last element of an array to the beginning?

Calculating angular velocity after a collision

When do you multiply by Time.deltaTime in Unity?

unity3d game-physics

Bouncing a ball off a surface

collision game-physics

Reflection? How do I do it?

Converting .NET 4 Threading to .NET 2

Box doesn't roll in Bullet Physics

SpriteKit SKPhysicsBody with Inner Edges

Collision detection shouldn't make object teleport up

How do I efficiently simulate a grid of static rectangles in a physics engine?

Jumping ball physics in java, gravity

How to make ball bounce vertically only and not horizontally using SKSpriteKit?