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New posts in directx

Once more: triangle strips vs triangle lists

directx

DirectX programming in C?

c directx

HLSL mul() variables clarification

c++ directx hlsl

DirectX or OpenGL [closed]

c# .net opengl directx

C++ Drawing directly to the screen (like an overlay)

c++ windows directx gdi+ gdi

Calculate average of pixels in the front buffer of the gpu without copying the front buffer back to system memory

c++ c graphics directx gpu

How to draw a transparent surface using SharpDX?

c# .net vb.net directx sharpdx

Intel graphics hardware H264 MFT ProcessInput call fails after feeding few input samples, the same works fine with Nvidia hardware MFT

How to use hardware video scalers?

How to render text in directx9 with stb_truetype?

c++ c directx directx-9

Video Playback in DirectX 11

c++ video directx directx-11

How to compile a DirectX 11 app in MinGW

directx mingw directx-11

How do GPUs support both OpenGL and DirectX API execution?

opengl directx gpu

3D maps rendering in games [closed]

Color conversion from DXGI_FORMAT_B8G8R8A8_UNORM to NV12 in GPU using DirectX11 pixel shaders

Draw splines by using Direct2D

c++ c directx spline direct2d

How does tessellation increase performance?

error C2719: '_Val': formal parameter with __declspec(align('16')) won't be aligned?

DirectX 9 or DirectX 10 for starters?

directx