I have some python code that has many classes. I used cProfile
to find that the total time to run the program is 68 seconds. I found that the following function in a class called Buyers
takes about 60 seconds of those 68 seconds. I have to run the program about 100 times, so any increase in speed will help. Can you suggest ways to increase the speed by modifying the code? If you need more information that will help, please let me know.
def qtyDemanded(self, timePd, priceVector):
'''Returns quantity demanded in period timePd. In addition,
also updates the list of customers and non-customers.
Inputs: timePd and priceVector
Output: count of people for whom priceVector[-1] < utility
'''
## Initialize count of customers to zero
## Set self.customers and self.nonCustomers to empty lists
price = priceVector[-1]
count = 0
self.customers = []
self.nonCustomers = []
for person in self.people:
if person.utility >= price:
person.customer = 1
self.customers.append(person)
else:
person.customer = 0
self.nonCustomers.append(person)
return len(self.customers)
self.people
is a list of person
objects. Each person
has customer
and utility
as its attributes.
EDIT - responsed added
-------------------------------------
Thanks so much for the suggestions. Here is the response to some questions and suggestions people have kindly made. I have not tried them all, but will try others and write back later.
(1) @amber - the function is accessed 80,000 times.
(2) @gnibbler and others - self.people is a list of Person objects in memory. Not connected to a database.
(3) @Hugh Bothwell
cumtime taken by the original function - 60.8 s (accessed 80000 times)
cumtime taken by the new function with local function aliases as suggested - 56.4 s (accessed 80000 times)
(4) @rotoglup and @Martin Thomas
I have not tried your solutions yet. I need to check the rest of the code to see the places where I use self.customers before I can make the change of not appending the customers to self.customers list. But I will try this and write back.
(5) @TryPyPy - thanks for your kind offer to check the code.
Let me first read a little on the suggestions you have made to see if those will be feasible to use.
EDIT 2
Some suggested that since I am flagging the customers and noncustomers in the self.people
, I should try without creating separate lists of self.customers
and self.noncustomers
using append. Instead, I should loop over the self.people
to find the number of customers. I tried the following code and timed both functions below f_w_append
and f_wo_append
. I did find that the latter takes less time, but it is still 96% of the time taken by the former. That is, it is a very small increase in the speed.
@TryPyPy - The following piece of code is complete enough to check the bottleneck function, in case your offer is still there to check it with other compilers.
Thanks again to everyone who replied.
import numpy
class person(object):
def __init__(self, util):
self.utility = util
self.customer = 0
class population(object):
def __init__(self, numpeople):
self.people = []
self.cus = []
self.noncus = []
numpy.random.seed(1)
utils = numpy.random.uniform(0, 300, numpeople)
for u in utils:
per = person(u)
self.people.append(per)
popn = population(300)
def f_w_append():
'''Function with append'''
P = 75
cus = []
noncus = []
for per in popn.people:
if per.utility >= P:
per.customer = 1
cus.append(per)
else:
per.customer = 0
noncus.append(per)
return len(cus)
def f_wo_append():
'''Function without append'''
P = 75
for per in popn.people:
if per.utility >= P:
per.customer = 1
else:
per.customer = 0
numcustomers = 0
for per in popn.people:
if per.customer == 1:
numcustomers += 1
return numcustomers
EDIT 3: It seems numpy is the problem
This is in response to what John Machin said below. Below you see two ways of defining Population
class. I ran the program below twice, once with each way of creating Population
class. One uses numpy and one does not use numpy. The one without numpy takes similar time as John found in his runs. One with numpy takes much longer. What is not clear to me is that the popn
instance is created before time recording begins (at least that is what it appears from the code). Then, why is numpy version taking longer. And, I thought numpy was supposed to be more efficient. Anyhow, the problem seems to be with numpy and not so much with the append, even though it does slow down things a little. Can someone please confirm with the code below? Thanks.
import random # instead of numpy
import numpy
import time
timer_func = time.time # using Mac OS X 10.5.8
class Person(object):
def __init__(self, util):
self.utility = util
self.customer = 0
class Population(object):
def __init__(self, numpeople):
random.seed(1)
self.people = [Person(random.uniform(0, 300)) for i in xrange(numpeople)]
self.cus = []
self.noncus = []
# Numpy based
# class Population(object):
# def __init__(self, numpeople):
# numpy.random.seed(1)
# utils = numpy.random.uniform(0, 300, numpeople)
# self.people = [Person(u) for u in utils]
# self.cus = []
# self.noncus = []
def f_wo_append(popn):
'''Function without append'''
P = 75
for per in popn.people:
if per.utility >= P:
per.customer = 1
else:
per.customer = 0
numcustomers = 0
for per in popn.people:
if per.customer == 1:
numcustomers += 1
return numcustomers
t0 = timer_func()
for i in xrange(20000):
x = f_wo_append(popn)
t1 = timer_func()
print t1-t0
Edit 4: See the answers by John Machin and TryPyPy
Since there have been so many edits and updates here, those who find themselves here for the first time may be a little confused. See the answers by John Machin and TryPyPy. Both of these can help in improving the speed of the code substantially. I am grateful to them and others who alerted me to slowness of append
. Since, in this instance I am going to use John Machin's solution and not use numpy for generating utilities, I am accepting his response as an answer. However, I really appreciate the directions pointed out by TryPyPy also.
In summary: code is slowed down by the compilation and interpretation that occurs during runtime. Compare this to a statically typed, compiled language which runs just the CPU instructions once compilated. It's actually possible to extend Python with compiled modules that are written in C.
There are many things you can try after optimizing your Python code for speed. If this program doesn't need C extensions, you can run it under PyPy to benefit from its JIT compiler. You can try making a C extension for possibly huge speedups. Shed Skin will even allow you to convert your Python program to a standalone C++ binary.
I'm willing to time your program under these different optimization scenarios if you can provide enough code for benchmarking,
Edit: First of all, I have to agree with everyone else: are you sure you're measuring the time correctly? The example code runs 100 times in under 0.1 seconds here, so there is a good chance the either the time is wrong or you have a bottleneck (IO?) that isn't present in the code sample.
That said, I made it 300000 people so times were consistent. Here's the adapted code, shared by CPython (2.5), PyPy and Shed Skin:
from time import time
import random
import sys
class person(object):
def __init__(self, util):
self.utility = util
self.customer = 0
class population(object):
def __init__(self, numpeople, util):
self.people = []
self.cus = []
self.noncus = []
for u in util:
per = person(u)
self.people.append(per)
def f_w_append(popn):
'''Function with append'''
P = 75
cus = []
noncus = []
# Help CPython a bit
# cus_append, noncus_append = cus.append, noncus.append
for per in popn.people:
if per.utility >= P:
per.customer = 1
cus.append(per)
else:
per.customer = 0
noncus.append(per)
return len(cus)
def f_wo_append(popn):
'''Function without append'''
P = 75
for per in popn.people:
if per.utility >= P:
per.customer = 1
else:
per.customer = 0
numcustomers = 0
for per in popn.people:
if per.customer == 1:
numcustomers += 1
return numcustomers
def main():
try:
numpeople = int(sys.argv[1])
except:
numpeople = 300000
print "Running for %s people, 100 times." % numpeople
begin = time()
random.seed(1)
# Help CPython a bit
uniform = random.uniform
util = [uniform(0.0, 300.0) for _ in xrange(numpeople)]
# util = [random.uniform(0.0, 300.0) for _ in xrange(numpeople)]
popn1 = population(numpeople, util)
start = time()
for _ in xrange(100):
r = f_wo_append(popn1)
print r
print "Without append: %s" % (time() - start)
popn2 = population(numpeople, util)
start = time()
for _ in xrange(100):
r = f_w_append(popn2)
print r
print "With append: %s" % (time() - start)
print "\n\nTotal time: %s" % (time() - begin)
if __name__ == "__main__":
main()
Running with PyPy is as simple as running with CPython, you just type 'pypy' instead of 'python'. For Shed Skin, you must convert to C++, compile and run:
shedskin -e makefaster.py && make
# Check that you're using the makefaster.so file and run test
python -c "import makefaster; print makefaster.__file__; makefaster.main()"
And here is the Cython-ized code:
from time import time
import random
import sys
cdef class person:
cdef readonly int utility
cdef public int customer
def __init__(self, util):
self.utility = util
self.customer = 0
class population(object):
def __init__(self, numpeople, util):
self.people = []
self.cus = []
self.noncus = []
for u in util:
per = person(u)
self.people.append(per)
cdef int f_w_append(popn):
'''Function with append'''
cdef int P = 75
cdef person per
cus = []
noncus = []
# Help CPython a bit
# cus_append, noncus_append = cus.append, noncus.append
for per in popn.people:
if per.utility >= P:
per.customer = 1
cus.append(per)
else:
per.customer = 0
noncus.append(per)
cdef int lcus = len(cus)
return lcus
cdef int f_wo_append(popn):
'''Function without append'''
cdef int P = 75
cdef person per
for per in popn.people:
if per.utility >= P:
per.customer = 1
else:
per.customer = 0
cdef int numcustomers = 0
for per in popn.people:
if per.customer == 1:
numcustomers += 1
return numcustomers
def main():
cdef int i, r, numpeople
cdef double _0, _300
_0 = 0.0
_300 = 300.0
try:
numpeople = int(sys.argv[1])
except:
numpeople = 300000
print "Running for %s people, 100 times." % numpeople
begin = time()
random.seed(1)
# Help CPython a bit
uniform = random.uniform
util = [uniform(_0, _300) for i in xrange(numpeople)]
# util = [random.uniform(0.0, 300.0) for _ in xrange(numpeople)]
popn1 = population(numpeople, util)
start = time()
for i in xrange(100):
r = f_wo_append(popn1)
print r
print "Without append: %s" % (time() - start)
popn2 = population(numpeople, util)
start = time()
for i in xrange(100):
r = f_w_append(popn2)
print r
print "With append: %s" % (time() - start)
print "\n\nTotal time: %s" % (time() - begin)
if __name__ == "__main__":
main()
For building it, it's nice to have a setup.py like this one:
from distutils.core import setup
from distutils.extension import Extension
from Cython.Distutils import build_ext
ext_modules = [Extension("cymakefaster", ["makefaster.pyx"])]
setup(
name = 'Python code to speed up',
cmdclass = {'build_ext': build_ext},
ext_modules = ext_modules
)
You build it with: python setupfaster.py build_ext --inplace
Then test: python -c "import cymakefaster; print cymakefaster.file; cymakefaster.main()"
Timings were run five times for each version, with Cython being the fastest and easiest of the code generators to use (Shed Skin aims to be simpler, but cryptic error messages and implicit static typing made it harder here). As for best value, PyPy gives impressive speedup in the counter version with no code changes.
#Results (time in seconds for 30000 people, 100 calls for each function):
Mean Min Times
CPython 2.5.2
Without append: 35.037 34.518 35.124, 36.363, 34.518, 34.620, 34.559
With append: 29.251 29.126 29.339, 29.257, 29.259, 29.126, 29.272
Total time: 69.288 68.739 69.519, 70.614, 68.746, 68.739, 68.823
PyPy 1.4.1
Without append: 2.672 2.655 2.655, 2.670, 2.676, 2.690, 2.668
With append: 13.030 12.672 12.680, 12.725, 14.319, 12.755, 12.672
Total time: 16.551 16.194 16.196, 16.229, 17.840, 16.295, 16.194
Shed Skin 0.7 (gcc -O2)
Without append: 1.601 1.599 1.599, 1.605, 1.600, 1.602, 1.599
With append: 3.811 3.786 3.839, 3.795, 3.798, 3.786, 3.839
Total time: 5.704 5.677 5.715, 5.705, 5.699, 5.677, 5.726
Cython 0.14 (gcc -O2)
Without append: 1.692 1.673 1.673, 1.710, 1.678, 1.688, 1.711
With append: 3.087 3.067 3.079, 3.080, 3.119, 3.090, 3.067
Total time: 5.565 5.561 5.562, 5.561, 5.567, 5.562, 5.572
Edit: Aaaand more meaningful timings, for 80000 calls with 300 people each:
Results (time in seconds for 300 people, 80000 calls for each function):
Mean Min Times
CPython 2.5.2
Without append: 27.790 25.827 25.827, 27.315, 27.985, 28.211, 29.612
With append: 26.449 24.721 24.721, 27.017, 27.653, 25.576, 27.277
Total time: 54.243 50.550 50.550, 54.334, 55.652, 53.789, 56.892
Cython 0.14 (gcc -O2)
Without append: 1.819 1.760 1.760, 1.794, 1.843, 1.827, 1.871
With append: 2.089 2.063 2.100, 2.063, 2.098, 2.104, 2.078
Total time: 3.910 3.859 3.865, 3.859, 3.944, 3.934, 3.951
PyPy 1.4.1
Without append: 0.889 0.887 0.894, 0.888, 0.890, 0.888, 0.887
With append: 1.671 1.665 1.665, 1.666, 1.671, 1.673, 1.681
Total time: 2.561 2.555 2.560, 2.555, 2.561, 2.561, 2.569
Shed Skin 0.7 (g++ -O2)
Without append: 0.310 0.301 0.301, 0.308, 0.317, 0.320, 0.303
With append: 1.712 1.690 1.733, 1.700, 1.735, 1.690, 1.702
Total time: 2.027 2.008 2.035, 2.008, 2.052, 2.011, 2.029
Shed Skin becomes fastest, PyPy surpasses Cython. All three speed things up a lot compared to CPython.
Please consider trimming down your f_wo_append
function:
def f_wo_append():
'''Function without append'''
P = 75
numcustomers = 0
for person in popn.people:
person.customer = iscust = person.utility >= P
numcustomers += iscust
return numcustomers
Edit in response to OP's comment """This made it a lot worse! The trimmed version takes 4 times more time than the version I have posted above. """
There is no way that that could take "4 times more" (5 times?) ... here is my code, which demonstrates a significant reduction in the "without append" case, as I suggested, and also introduces a significant improvement in the "with append" case.
import random # instead of numpy
import time
timer_func = time.clock # better on Windows, use time.time on *x platform
class Person(object):
def __init__(self, util):
self.utility = util
self.customer = 0
class Population(object):
def __init__(self, numpeople):
random.seed(1)
self.people = [Person(random.uniform(0, 300)) for i in xrange(numpeople)]
self.cus = []
self.noncus = []
def f_w_append(popn):
'''Function with append'''
P = 75
cus = []
noncus = []
for per in popn.people:
if per.utility >= P:
per.customer = 1
cus.append(per)
else:
per.customer = 0
noncus.append(per)
popn.cus = cus # omitted from OP's code
popn.noncus = noncus # omitted from OP's code
return len(cus)
def f_w_append2(popn):
'''Function with append'''
P = 75
popn.cus = []
popn.noncus = []
cusapp = popn.cus.append
noncusapp = popn.noncus.append
for per in popn.people:
if per.utility >= P:
per.customer = 1
cusapp(per)
else:
per.customer = 0
noncusapp(per)
return len(popn.cus)
def f_wo_append(popn):
'''Function without append'''
P = 75
for per in popn.people:
if per.utility >= P:
per.customer = 1
else:
per.customer = 0
numcustomers = 0
for per in popn.people:
if per.customer == 1:
numcustomers += 1
return numcustomers
def f_wo_append2(popn):
'''Function without append'''
P = 75
numcustomers = 0
for person in popn.people:
person.customer = iscust = person.utility >= P
numcustomers += iscust
return numcustomers
if __name__ == "__main__":
import sys
popsize, which, niter = map(int, sys.argv[1:4])
pop = Population(popsize)
func = (f_w_append, f_w_append2, f_wo_append, f_wo_append2)[which]
t0 = timer_func()
for _unused in xrange(niter):
nc = func(pop)
t1 = timer_func()
print "popsize=%d func=%s niter=%d nc=%d seconds=%.2f" % (
popsize, func.__name__, niter, nc, t1 - t0)
and here are the results of running it (Python 2.7.1, Windows 7 Pro, "Intel Core i3 CPU 540 @ 3.07 GHz"):
C:\junk>\python27\python ncust.py 300 0 80000
popsize=300 func=f_w_append niter=80000 nc=218 seconds=5.48
C:\junk>\python27\python ncust.py 300 1 80000
popsize=300 func=f_w_append2 niter=80000 nc=218 seconds=4.62
C:\junk>\python27\python ncust.py 300 2 80000
popsize=300 func=f_wo_append niter=80000 nc=218 seconds=5.55
C:\junk>\python27\python ncust.py 300 3 80000
popsize=300 func=f_wo_append2 niter=80000 nc=218 seconds=4.29
Edit 3 Why numpy takes longer:
>>> import numpy
>>> utils = numpy.random.uniform(0, 300, 10)
>>> print repr(utils[0])
42.777972538362874
>>> type(utils[0])
<type 'numpy.float64'>
and here's why my f_wo_append2 function took 4 times longer:
>>> x = utils[0]
>>> type(x)
<type 'numpy.float64'>
>>> type(x >= 75)
<type 'numpy.bool_'> # iscust refers to a numpy.bool_
>>> type(0 + (x >= 75))
<type 'numpy.int32'> # numcustomers ends up referring to a numpy.int32
>>>
The empirical evidence is that these custom types aren't so fast when used as scalars ... perhaps because they need to reset the floating-point hardware each time they are used. OK for big arrays, not for scalars.
Are you using any other numpy functionality? If not, just use the random
module. If you have other uses for numpy, you may wish to coerce the numpy.float64
to float
during the population setup.
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