If I have a window, how can I ensure that the window will never be hidden off the screen?
This is important, because sometimes if the user adds or removes a monitor, the window may be permanently hidden off the screen if we have remembered the previous position.
I am using WPF
+ MVVM
.
You can do this by pressing Alt+Tab until that window is active or clicking the associated taskbar button. After you've got the window active, Shift+right-click the taskbar button (because just right-clicking will open the app's jumplist instead) and choose the “Move” command from the context menu.
When a Window is created at run-time using the Window object, it is not visible by default. To make it visible, we can use Show or ShowDialog method. Show method of Window class is responsible for displaying a window.
Currently, the only way I know how to fullscreen my wpf application is: WindowStyle=None and WindowState=Maximized (and Topmost=True, though this is just needed to make sure it's above everything else).
This answer has been tested in a large scale real world application.
Call this from any attached property to shift the window back onto the visible screen:
public static class ShiftWindowOntoScreenHelper
{
/// <summary>
/// Intent:
/// - Shift the window onto the visible screen.
/// - Shift the window away from overlapping the task bar.
/// </summary>
public static void ShiftWindowOntoScreen(Window window)
{
// Note that "window.BringIntoView()" does not work.
if (window.Top < SystemParameters.VirtualScreenTop)
{
window.Top = SystemParameters.VirtualScreenTop;
}
if (window.Left < SystemParameters.VirtualScreenLeft)
{
window.Left = SystemParameters.VirtualScreenLeft;
}
if (window.Left + window.Width > SystemParameters.VirtualScreenLeft + SystemParameters.VirtualScreenWidth)
{
window.Left = SystemParameters.VirtualScreenWidth + SystemParameters.VirtualScreenLeft - window.Width;
}
if (window.Top + window.Height > SystemParameters.VirtualScreenTop + SystemParameters.VirtualScreenHeight)
{
window.Top = SystemParameters.VirtualScreenHeight + SystemParameters.VirtualScreenTop - window.Height;
}
// Shift window away from taskbar.
{
var taskBarLocation = GetTaskBarLocationPerScreen();
// If taskbar is set to "auto-hide", then this list will be empty, and we will do nothing.
foreach (var taskBar in taskBarLocation)
{
Rectangle windowRect = new Rectangle((int)window.Left, (int)window.Top, (int)window.Width, (int)window.Height);
// Keep on shifting the window out of the way.
int avoidInfiniteLoopCounter = 25;
while (windowRect.IntersectsWith(taskBar))
{
avoidInfiniteLoopCounter--;
if (avoidInfiniteLoopCounter == 0)
{
break;
}
// Our window is covering the task bar. Shift it away.
var intersection = Rectangle.Intersect(taskBar, windowRect);
if (intersection.Width < window.Width
// This next one is a rare corner case. Handles situation where taskbar is big enough to
// completely contain the status window.
|| taskBar.Contains(windowRect))
{
if (taskBar.Left == 0)
{
// Task bar is on the left. Push away to the right.
window.Left = window.Left + intersection.Width;
}
else
{
// Task bar is on the right. Push away to the left.
window.Left = window.Left - intersection.Width;
}
}
if (intersection.Height < window.Height
// This next one is a rare corner case. Handles situation where taskbar is big enough to
// completely contain the status window.
|| taskBar.Contains(windowRect))
{
if (taskBar.Top == 0)
{
// Task bar is on the top. Push down.
window.Top = window.Top + intersection.Height;
}
else
{
// Task bar is on the bottom. Push up.
window.Top = window.Top - intersection.Height;
}
}
windowRect = new Rectangle((int)window.Left, (int)window.Top, (int)window.Width, (int)window.Height);
}
}
}
}
/// <summary>
/// Returned location of taskbar on a per-screen basis, as a rectangle. See:
/// https://stackoverflow.com/questions/1264406/how-do-i-get-the-taskbars-position-and-size/36285367#36285367.
/// </summary>
/// <returns>A list of taskbar locations. If this list is empty, then the taskbar is set to "Auto Hide".</returns>
private static List<Rectangle> GetTaskBarLocationPerScreen()
{
List<Rectangle> dockedRects = new List<Rectangle>();
foreach (var screen in Screen.AllScreens)
{
if (screen.Bounds.Equals(screen.WorkingArea) == true)
{
// No taskbar on this screen.
continue;
}
Rectangle rect = new Rectangle();
var leftDockedWidth = Math.Abs((Math.Abs(screen.Bounds.Left) - Math.Abs(screen.WorkingArea.Left)));
var topDockedHeight = Math.Abs((Math.Abs(screen.Bounds.Top) - Math.Abs(screen.WorkingArea.Top)));
var rightDockedWidth = ((screen.Bounds.Width - leftDockedWidth) - screen.WorkingArea.Width);
var bottomDockedHeight = ((screen.Bounds.Height - topDockedHeight) - screen.WorkingArea.Height);
if ((leftDockedWidth > 0))
{
rect.X = screen.Bounds.Left;
rect.Y = screen.Bounds.Top;
rect.Width = leftDockedWidth;
rect.Height = screen.Bounds.Height;
}
else if ((rightDockedWidth > 0))
{
rect.X = screen.WorkingArea.Right;
rect.Y = screen.Bounds.Top;
rect.Width = rightDockedWidth;
rect.Height = screen.Bounds.Height;
}
else if ((topDockedHeight > 0))
{
rect.X = screen.WorkingArea.Left;
rect.Y = screen.Bounds.Top;
rect.Width = screen.WorkingArea.Width;
rect.Height = topDockedHeight;
}
else if ((bottomDockedHeight > 0))
{
rect.X = screen.WorkingArea.Left;
rect.Y = screen.WorkingArea.Bottom;
rect.Width = screen.WorkingArea.Width;
rect.Height = bottomDockedHeight;
}
else
{
// Nothing found!
}
dockedRects.Add(rect);
}
if (dockedRects.Count == 0)
{
// Taskbar is set to "Auto-Hide".
}
return dockedRects;
}
}
As a bonus, you can implement your own drag'n'drop, and when the drag finishes, the window will be shifted back onto the screen.
It would be more intuitive from the users point of view if the window slid quickly back into the visible area rather than just skipping back into the visible area, but at least this method gets the right results.
/// <summary>
/// Intent: Add this Attached Property to any XAML element, to allow you to click and drag the entire window.
/// Essentially, it searches up the visual tree to find the first parent window, then calls ".DragMove()" on it. Once the drag finishes, it pushes
/// the window back onto the screen if part or all of it wasn't visible.
/// </summary>
public class EnableDragAttachedProperty
{
public static readonly DependencyProperty EnableDragProperty = DependencyProperty.RegisterAttached(
"EnableDrag",
typeof(bool),
typeof(EnableDragAttachedProperty),
new PropertyMetadata(default(bool), OnLoaded));
private static void OnLoaded(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs dependencyPropertyChangedEventArgs)
{
try
{
var uiElement = dependencyObject as UIElement;
if (uiElement == null || (dependencyPropertyChangedEventArgs.NewValue is bool) == false)
{
return;
}
if ((bool)dependencyPropertyChangedEventArgs.NewValue == true)
{
uiElement.MouseMove += UIElement_OnMouseMove;
}
else
{
uiElement.MouseMove -= UIElement_OnMouseMove;
}
}
catch (Exception ex)
{
// Log exception here.
}
}
/// <summary>
/// Intent: Fetches the parent window, so we can call "DragMove()"on it. Caches the results in a dictionary,
/// so we can apply this same property to multiple XAML elements.
/// </summary>
private static void UIElement_OnMouseMove(object sender, MouseEventArgs mouseEventArgs)
{
try
{
var uiElement = sender as UIElement;
if (uiElement != null)
{
Window window = GetParentWindow(uiElement);
if (mouseEventArgs.LeftButton == MouseButtonState.Pressed)
{
// DragMove is a synchronous call: once it completes, the drag is finished and the left mouse
// button has been released.
window?.DragMove();
// See answer in section 'Additional Links' below in the SO answer.
//HideAndShowWindowHelper.ShiftWindowIntoForeground(window);
// When the use has finished the drag and released the mouse button, we shift the window back
// onto the screen, it it ended up partially off the screen.
ShiftWindowOntoScreenHelper.ShiftWindowOntoScreen(window);
}
}
}
catch (Exception ex)
{
_log.Warn($"Exception in {nameof(UIElement_OnMouseMove)}. " +
$"This means that we cannot shift and drag the Toast Notification window. " +
$"To fix, correct C# code.", ex);
}
}
public static void SetEnableDrag(DependencyObject element, bool value)
{
element.SetValue(EnableDragProperty, value);
}
public static bool GetEnableDrag(DependencyObject element)
{
return (bool)element.GetValue(EnableDragProperty);
}
#region GetParentWindow
private static readonly Dictionary<UIElement, Window> _parentWindow = new Dictionary<UIElement, Window>();
private static readonly object _parentWindowLock = new object();
/// <summary>
/// Intent: Given any UIElement, searches up the visual tree to find the parent Window.
/// </summary>
private static Window GetParentWindow(UIElement uiElement)
{
bool ifAlreadyFound;
lock (_parentWindowLock)
{
ifAlreadyFound = _parentWindow.ContainsKey(uiElement) == true;
}
if (ifAlreadyFound == false)
{
DependencyObject parent = uiElement;
int avoidInfiniteLoop = 0;
// Search up the visual tree to find the first parent window.
while ((parent is Window) == false)
{
parent = VisualTreeHelper.GetParent(parent);
avoidInfiniteLoop++;
if (avoidInfiniteLoop == 1000)
{
// Something is wrong - we could not find the parent window.
return null;
}
}
lock (_parentWindowLock)
{
_parentWindow[uiElement] = parent as Window;
}
}
lock(_parentWindowLock)
{
return _parentWindow[uiElement];
}
}
#endregion
}
For tips on how to avoid having a notification window hidden by other windows, see my answer at: Bring a window to the front in WPF.
The subject is old, but if anyone is looking for another solution, I did this to display a window on a click at the cursor position and ensure the window is always visible according to screen (working area) boudaries :
public static void PositionWindowOnScreen(Window window)
{
Screen activeScreen = Screen.FromPoint(Control.MousePosition);
double xPositionToSet = Control.MousePosition.X;
double yPositionToSet = Control.MousePosition.Y;
if (xPositionToSet + window.Width > activeScreen.WorkingArea.Width + activeScreen.WorkingArea.X &&
xPositionToSet - activeScreen.WorkingArea.X - window.Width > 0)
{
xPositionToSet = xPositionToSet - window.Width;
}
if (yPositionToSet + window.Height > activeScreen.WorkingArea.Height + activeScreen.WorkingArea.Y &&
yPositionToSet - activeScreen.WorkingArea.Y - window.Height > 0)
{
yPositionToSet = yPositionToSet - window.Height;
}
window.WindowStartupLocation = WindowStartupLocation.Manual;
window.Left = xPositionToSet;
window.Top = yPositionToSet;
}
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