How do you implement kCATransitionPush
using CAAnimation
subclasses in iOS?
CAAnimation *animation;
// How do you create an animation that does the same than:
// CATransition *animation = [CATransition animation];
// [animation setType:kCATransitionPush];
[self.view.layer addAnimation:animation forKey:nil];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[self.view addSubview:change];
[UIView commitAnimations];
I'm aware that UIView
animations can also be used, but it would help me to understand Core Animation better if I could implement a kCATransitionPush
transition from the ground-up.
In order to execute the animations simultaneously over the two layers, you must add the adequate CAAnimationGroup to each layer.
[nextView.layer addAnimation:nextViewAnimation forKey:nil];
[currentView.layer addAnimation:currentViewAnimation forKey:nil];
nextViewAnimation would be:
CAAnimationGroup *nextViewAnimation = [CAAnimationGroup animation];
NSMutableArray *nextAnimations = [NSMutableArray array];
[nextAnimations addObject:[self opacityAnimation:YES]]; // fade in
CGPoint fromPoint = CGPointMake(forward ? nextView.center.x + nextView.frame.size.width : nextView.center.x - nextView.frame.size.width, nextView.center.y);
[nextAnimations addObject:[self positionAnimationFromPoint:fromPoint toPoint:nextView.center]]; // traslation in
nextViewAnimation.animations = nextAnimations;
and currentViewAnimation:
CAAnimationGroup *currentViewAnimation = [CAAnimationGroup animation];
NSMutableArray *currentAnimations = [NSMutableArray array];
[currentSceneAnimations addObject:[self opacityAnimation:NO]]; // fade out
CGPoint toPoint = CGPointMake(forward ? currentView.center.x - currentView.frame.size.width : currentView.center.x + currentView.frame.size.width, currentView.center.y);
[currentAnimations addObject:[self positionAnimationFromPoint:currentView.center toPoint:toPoint]]; // traslation out
currentViewAnimation.animations = currentAnimations;
These methods create the basic animations:
- (CABasicAnimation *)opacityAnimation:(BOOL)fadeIn {
CABasicAnimation *a = [CABasicAnimation animationWithKeyPath:@"opacity"];
a.fromValue = [NSNumber numberWithFloat:fadeIn ? 0.0 : 1.0];
a.toValue = [NSNumber numberWithFloat:fadeIn ? 1.0 : 0.0];
return a;
}
- (CABasicAnimation *)positionAnimationFromPoint:(CGPoint)fromPoint toPoint:(CGPoint)toPoint {
CABasicAnimation *a = [CABasicAnimation animationWithKeyPath:@"position"];
a.fromValue = [NSValue valueWithCGPoint:fromPoint];
a.toValue = [NSValue valueWithCGPoint:toPoint];
return a;
}
With the boolean forward you can simulate the transition "from left" or "from right".
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