After reading this blog post and thisofficial note on www.asp.net:
HttpClient is intended to be instantiated once and re-used throughout the life of an application. Especially in server applications, creating a new HttpClient instance for every request will exhaust the number of sockets available under heavy loads. This will result in SocketException errors.
I discovered that our code was disposing the HttpClient on each call. I'm updating our code so that we reuse the HttClient, but I'm concerned our implement but not thread-safe.
Here is the current draft of new code:
For Unit Testing, we implemented an wrapper for HttpClient, the consumers call the wrapper:
public class HttpClientWrapper : IHttpClient
{
private readonly HttpClient _client;
public Uri BaseAddress
{
get
{
return _client.BaseAddress;
}
set
{
_client.BaseAddress = value;
}
}
public HttpRequestHeaders DefaultRequestHeaders
{
get
{
return _client.DefaultRequestHeaders;
}
}
public HttpClientWrapper()
{
_client = new HttpClient();
}
public Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, String userOrProcessName)
{
IUnityContainer container = UnityCommon.GetContainer();
ILogService logService = container.Resolve<ILogService>();
logService.Log(ApplicationLogTypes.Debug, JsonConvert.SerializeObject(request), userOrProcessName);
return _client.SendAsync(request);
}
#region IDisposable Support
private bool disposedValue = false; // To detect redundant calls
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing && _client != null)
{
_client.Dispose();
}
disposedValue = true;
}
}
public void Dispose()
{
Dispose(true);
}
#endregion
}
Here is a service that calls:
public class EnterpriseApiService : IEnterpriseApiService
{
private static IHttpClient _client;
static EnterpriseApiService()
{
IUnityContainer container = UnityCommon.GetContainer();
IApplicationSettingService appSettingService = container.Resolve<IApplicationSettingService>();
_client = container.Resolve<IHttpClient>();
}
public EnterpriseApiService() { }
public Task<HttpResponseMessage> CallApiAsync(Uri uri, HttpMethod method, HttpContent content, HttpRequestHeaders requestHeaders, bool addJsonMimeAccept = true)
{
IUnityContainer container = UnityCommon.GetContainer();
HttpRequestMessage request;
_client.BaseAddress = new Uri(uri.GetLeftPart(UriPartial.Authority));
if (addJsonMimeAccept)
_client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
request = new HttpRequestMessage(method, uri.AbsoluteUri);
// Removed logic that built request with content, requestHeaders and method
return _client.SendAsync(request, UserOrProcessName);
}
}
My questions:
Update: Since I've removed the USING statements, and the Garage Collection doesn't call Dispose, I'm going to go with the safer approach of creating a new instance within the method. To reuse an instance of HttpClient even within the thread lifetime, it would require a significant reworking of the logic because the method sets HttpClient properties per call.
I don't think you want one instance application-wide. You want one instance per thread. Otherwise you won't get very good performance! Also, this will resolve your questions #3 and #4, since no two threads will be accessing the same HttpClient at the same time.
Just use Container.Resolve with the PerThreadLifetimeManager.
For those lucky enough to be using .NET Core this is fairly straightforward.
As John Wu so eloquently stated, you don't want a singleton per se, but rather a singleton per request. As such, the AddScoped<TService>()
method is what you're after.
In your ConfigureServices(IServiceCollection services)
method:
services.AddScoped<HttpClient>();
To consume:
public class HomeController
{
readonly HttpClient client;
public HomeController (HttpClient client)
{
this.client = client;
}
//rest of controller code
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With