I'm quite new to F# and find type inference really is a cool thing. But currently it seems that it also may lead to code duplication, which is not a cool thing. I want to sum the digits of a number like this:
let rec crossfoot n = if n = 0 then 0 else n % 10 + crossfoot (n / 10) crossfoot 123
This correctly prints 6
. But now my input number does not fit int 32 bits, so I have to transform it to.
let rec crossfoot n = if n = 0L then 0L else n % 10L + crossfoot (n / 10L) crossfoot 123L
Then, a BigInteger
comes my way and guess what…
Of course, I could only have the bigint
version and cast input parameters up and output parameters down as needed. But first I assume using BigInteger
over int
has some performance penalities. Second let cf = int (crossfoot (bigint 123))
does just not read nice.
Isn't there a generic way to write this?
Generic Methods All generic method declarations have a type parameter section delimited by angle brackets (< and >) that precedes the method's return type ( < E > in the next example). Each type parameter section contains one or more type parameters separated by commas.
You can also define generic functions that take variable numbers of arguments in just the same way as ordinary functions. For example: (defgeneric foo (a . b)) defines a generic function (with no methods) taking at least one argument, with the second always being of class <list>.
A generic function is a function that is declared with type parameters. When called, actual types are used instead of the type parameters.
The Generic Number or Generic Address parameter is located in the ISUP messaging and is offered to callers who wish to use a presentation/display number which is different than their main number.
Building on Brian's and Stephen's answers, here's some complete code:
module NumericLiteralG = let inline FromZero() = LanguagePrimitives.GenericZero let inline FromOne() = LanguagePrimitives.GenericOne let inline FromInt32 (n:int) = let one : ^a = FromOne() let zero : ^a = FromZero() let n_incr = if n > 0 then 1 else -1 let g_incr = if n > 0 then one else (zero - one) let rec loop i g = if i = n then g else loop (i + n_incr) (g + g_incr) loop 0 zero let inline crossfoot (n:^a) : ^a = let (zero:^a) = 0G let (ten:^a) = 10G let rec compute (n:^a) = if n = zero then zero else ((n % ten):^a) + compute (n / ten) compute n crossfoot 123 crossfoot 123I crossfoot 123L
Here's a standalone implementation, without the NumericLiteralG
module, and a slightly less restrictive inferred type:
let inline crossfoot (n:^a) : ^a = let zero:^a = LanguagePrimitives.GenericZero let ten:^a = (Seq.init 10 (fun _ -> LanguagePrimitives.GenericOne)) |> Seq.sum let rec compute (n:^a) = if n = zero then zero else ((n % ten):^a) + compute (n / ten) compute n
Explanation
There are effectively two types of generics in F#: 1) run-type polymorphism, via .NET interfaces/inheritance, and 2) compile time generics. Compile-time generics are needed to accommodate things like generic numerical operations and something like duck-typing (explicit member constraints). These features are integral to F# but unsupported in .NET, so therefore have to be handled by F# at compile time.
The caret (^
) is used to differentiate statically resolved (compile-time) type parameters from ordinary ones (which use an apostrophe). In short, 'a
is handled at run-time, ^a
at compile-time–which is why the function must be marked inline
.
I had never tried to write something like this before. It turned out clumsier than I expected. The biggest hurdle I see to writing generic numeric code in F# is: creating an instance of a generic number other than zero or one. See the implementation of FromInt32
in this answer to see what I mean. GenericZero
and GenericOne
are built-in, and they're implemented using techniques that aren't available in user code. In this function, since we only needed a small number (10), I created a sequence of 10 GenericOne
s and summed them.
I can't explain as well why all the type annotations are needed, except to say that it appears each time the compiler encounters an operation on a generic type it seems to think it's dealing with a new type. So it ends up inferring some bizarre type with duplicated resitrictions (e.g. it may require (+)
multiple times). Adding the type annotations lets it know we're dealing with the same type throughout. The code works fine without them, but adding them simplifies the inferred signature.
In addition to kvb's technique using Numeric Literals (Brian's link), I've had a lot of success using a different technique which can yield better inferred structural type signatures and may also be used to create precomputed type-specific functions for better performance as well as control over supported numeric types (since you will often want to support all integral types, but not rational types, for example): F# Static Member Type Constraints.
Following up on the discussion Daniel and I have been having about the inferred type signatures yielded by the different techniques, here is an overview:
module NumericLiteralG = let inline FromZero() = LanguagePrimitives.GenericZero let inline FromOne() = LanguagePrimitives.GenericOne let inline FromInt32 (n:int) = let one = FromOne() let zero = FromZero() let n_incr = if n > 0 then 1 else -1 let g_incr = if n > 0 then one else (zero - one) let rec loop i g = if i = n then g else loop (i + n_incr) (g + g_incr) loop 0 zero
Crossfoot without adding any type annotations:
let inline crossfoot1 n = let rec compute n = if n = 0G then 0G else n % 10G + compute (n / 10G) compute n val inline crossfoot1 : ^a -> ^e when ( ^a or ^b) : (static member ( % ) : ^a * ^b -> ^d) and ^a : (static member get_Zero : -> ^a) and ( ^a or ^f) : (static member ( / ) : ^a * ^f -> ^a) and ^a : equality and ^b : (static member get_Zero : -> ^b) and ( ^b or ^c) : (static member ( - ) : ^b * ^c -> ^c) and ( ^b or ^c) : (static member ( + ) : ^b * ^c -> ^b) and ^c : (static member get_One : -> ^c) and ( ^d or ^e) : (static member ( + ) : ^d * ^e -> ^e) and ^e : (static member get_Zero : -> ^e) and ^f : (static member get_Zero : -> ^f) and ( ^f or ^g) : (static member ( - ) : ^f * ^g -> ^g) and ( ^f or ^g) : (static member ( + ) : ^f * ^g -> ^f) and ^g : (static member get_One : -> ^g)
Crossfoot adding some type annotations:
let inline crossfoot2 (n:^a) : ^a = let (zero:^a) = 0G let (ten:^a) = 10G let rec compute (n:^a) = if n = zero then zero else ((n % ten):^a) + compute (n / ten) compute n val inline crossfoot2 : ^a -> ^a when ^a : (static member get_Zero : -> ^a) and ( ^a or ^a0) : (static member ( - ) : ^a * ^a0 -> ^a0) and ( ^a or ^a0) : (static member ( + ) : ^a * ^a0 -> ^a) and ^a : equality and ^a : (static member ( + ) : ^a * ^a -> ^a) and ^a : (static member ( % ) : ^a * ^a -> ^a) and ^a : (static member ( / ) : ^a * ^a -> ^a) and ^a0 : (static member get_One : -> ^a0)
module LP = let inline zero_of (target:'a) : 'a = LanguagePrimitives.GenericZero<'a> let inline one_of (target:'a) : 'a = LanguagePrimitives.GenericOne<'a> let inline two_of (target:'a) : 'a = one_of(target) + one_of(target) let inline three_of (target:'a) : 'a = two_of(target) + one_of(target) let inline negone_of (target:'a) : 'a = zero_of(target) - one_of(target) let inline any_of (target:'a) (x:int) : 'a = let one:'a = one_of target let zero:'a = zero_of target let xu = if x > 0 then 1 else -1 let gu:'a = if x > 0 then one else zero-one let rec get i g = if i = x then g else get (i+xu) (g+gu) get 0 zero type G<'a> = { negone:'a zero:'a one:'a two:'a three:'a any: int -> 'a } let inline G_of (target:'a) : (G<'a>) = { zero = zero_of target one = one_of target two = two_of target three = three_of target negone = negone_of target any = any_of target } open LP
Crossfoot, no annotations required for nice inferred signature:
let inline crossfoot3 n = let g = G_of n let ten = g.any 10 let rec compute n = if n = g.zero then g.zero else n % ten + compute (n / ten) compute n val inline crossfoot3 : ^a -> ^a when ^a : (static member ( % ) : ^a * ^a -> ^b) and ( ^b or ^a) : (static member ( + ) : ^b * ^a -> ^a) and ^a : (static member get_Zero : -> ^a) and ^a : (static member get_One : -> ^a) and ^a : (static member ( + ) : ^a * ^a -> ^a) and ^a : (static member ( - ) : ^a * ^a -> ^a) and ^a : equality and ^a : (static member ( / ) : ^a * ^a -> ^a)
Crossfoot, no annotations, accepts precomputed instances of G:
let inline crossfootG g ten n = let rec compute n = if n = g.zero then g.zero else n % ten + compute (n / ten) compute n val inline crossfootG : G< ^a> -> ^b -> ^a -> ^a when ( ^a or ^b) : (static member ( % ) : ^a * ^b -> ^c) and ( ^c or ^a) : (static member ( + ) : ^c * ^a -> ^a) and ( ^a or ^b) : (static member ( / ) : ^a * ^b -> ^a) and ^a : equality
I use the above in practice since then I can make precomputed type specific versions which don't suffer from the performance cost of Generic LanguagePrimitives:
let gn = G_of 1 //int32 let gL = G_of 1L //int64 let gI = G_of 1I //bigint let gD = G_of 1.0 //double let gS = G_of 1.0f //single let gM = G_of 1.0m //decimal let crossfootn = crossfootG gn (gn.any 10) let crossfootL = crossfootG gL (gL.any 10) let crossfootI = crossfootG gI (gI.any 10) let crossfootD = crossfootG gD (gD.any 10) let crossfootS = crossfootG gS (gS.any 10) let crossfootM = crossfootG gM (gM.any 10)
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