Clicking the Stop button clears the timer by using the clearInterval(), passing in the 'check' variable that is returned by the call to setInterval().
To create a simple 10 second countdown with JavaScript, we use the setInterval method. to add a progress element. let timeleft = 10; const downloadTimer = setInterval(() => { if (timeleft <= 0) { clearInterval(downloadTimer); } document.
I have two demos, one with jQuery
and one without. Neither use date functions and are about as simple as it gets.
Demo with vanilla JavaScript
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
setInterval(function () {
minutes = parseInt(timer / 60, 10);
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if (--timer < 0) {
timer = duration;
}
}, 1000);
}
window.onload = function () {
var fiveMinutes = 60 * 5,
display = document.querySelector('#time');
startTimer(fiveMinutes, display);
};
<body>
<div>Registration closes in <span id="time">05:00</span> minutes!</div>
</body>
Demo with jQuery
function startTimer(duration, display) {
var timer = duration, minutes, seconds;
setInterval(function () {
minutes = parseInt(timer / 60, 10);
seconds = parseInt(timer % 60, 10);
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.text(minutes + ":" + seconds);
if (--timer < 0) {
timer = duration;
}
}, 1000);
}
jQuery(function ($) {
var fiveMinutes = 60 * 5,
display = $('#time');
startTimer(fiveMinutes, display);
});
However if you want a more accurate timer that is only slightly more complicated:
function startTimer(duration, display) {
var start = Date.now(),
diff,
minutes,
seconds;
function timer() {
// get the number of seconds that have elapsed since
// startTimer() was called
diff = duration - (((Date.now() - start) / 1000) | 0);
// does the same job as parseInt truncates the float
minutes = (diff / 60) | 0;
seconds = (diff % 60) | 0;
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display.textContent = minutes + ":" + seconds;
if (diff <= 0) {
// add one second so that the count down starts at the full duration
// example 05:00 not 04:59
start = Date.now() + 1000;
}
};
// we don't want to wait a full second before the timer starts
timer();
setInterval(timer, 1000);
}
window.onload = function () {
var fiveMinutes = 60 * 5,
display = document.querySelector('#time');
startTimer(fiveMinutes, display);
};
<body>
<div>Registration closes in <span id="time"></span> minutes!</div>
</body>
Now that we have made a few pretty simple timers we can start to think about re-usability and separating concerns. We can do this by asking "what should a count down timer do?"
So with these things in mind lets write a better (but still very simple) CountDownTimer
function CountDownTimer(duration, granularity) {
this.duration = duration;
this.granularity = granularity || 1000;
this.tickFtns = [];
this.running = false;
}
CountDownTimer.prototype.start = function() {
if (this.running) {
return;
}
this.running = true;
var start = Date.now(),
that = this,
diff, obj;
(function timer() {
diff = that.duration - (((Date.now() - start) / 1000) | 0);
if (diff > 0) {
setTimeout(timer, that.granularity);
} else {
diff = 0;
that.running = false;
}
obj = CountDownTimer.parse(diff);
that.tickFtns.forEach(function(ftn) {
ftn.call(this, obj.minutes, obj.seconds);
}, that);
}());
};
CountDownTimer.prototype.onTick = function(ftn) {
if (typeof ftn === 'function') {
this.tickFtns.push(ftn);
}
return this;
};
CountDownTimer.prototype.expired = function() {
return !this.running;
};
CountDownTimer.parse = function(seconds) {
return {
'minutes': (seconds / 60) | 0,
'seconds': (seconds % 60) | 0
};
};
So why is this implementation better than the others? Here are some examples of what you can do with it. Note that all but the first example can't be achieved by the startTimer
functions.
An example that displays the time in XX:XX format and restarts after reaching 00:00
An example that displays the time in two different formats
An example that has two different timers and only one restarts
An example that starts the count down timer when a button is pressed
If you want a real timer you need to use the date object.
Calculate the difference.
Format your string.
window.onload=function(){
var start=Date.now(),r=document.getElementById('r');
(function f(){
var diff=Date.now()-start,ns=(((3e5-diff)/1e3)>>0),m=(ns/60)>>0,s=ns-m*60;
r.textContent="Registration closes in "+m+':'+((''+s).length>1?'':'0')+s;
if(diff>3e5){
start=Date.now()
}
setTimeout(f,1e3);
})();
}
Example
not so precise timer
var time=5*60,r=document.getElementById('r'),tmp=time;
setInterval(function(){
var c=tmp--,m=(c/60)>>0,s=(c-m*60)+'';
r.textContent='Registration closes in '+m+':'+(s.length>1?'':'0')+s
tmp!=0||(tmp=time);
},1000);
You can easily create a timer functionality by using setInterval.Below is the code which you can use it to create the timer.
http://jsfiddle.net/ayyadurai/GXzhZ/1/
window.onload = function() {
var minute = 5;
var sec = 60;
setInterval(function() {
document.getElementById("timer").innerHTML = minute + " : " + sec;
sec--;
if (sec == 00) {
minute --;
sec = 60;
if (minute == 0) {
minute = 5;
}
}
}, 1000);
}
Registration closes in <span id="timer">05:00<span> minutes!
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