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How to wrap a char* buffer in a WinRT IBuffer in C++

I want to implement a C++ WinRT IBuffer that wraps a char* buffer, so i can use it with WinRT WriteAsync/ReadAsync operations that accept an IBuffer^ parameter.

EDIT 1 (clarification)

I want to avoid data copy.

like image 389
José Avatar asked May 09 '12 16:05

José


2 Answers

This should work:

// Windows::Storage::Streams::DataWriter
// Windows::Storage::Streams::IBuffer
// BYTE = unsigned char (could be char too)
BYTE input[1024] {};

DataWriter ^writer = ref new DataWriter();
writer->WriteBytes(Platform::ArrayReference<BYTE>(input, sizeof(input));
IBuffer ^buffer = writer->DetachBuffer();
like image 154
Robin R Avatar answered Nov 03 '22 22:11

Robin R


Mostly copied from http://jeremiahmorrill.wordpress.com/2012/05/11/http-winrt-client-for-c/ but adapted to directly wrap my own byte[]:

NativeBuffer.h:

#pragma once

#include <wrl.h>
#include <wrl/implements.h>
#include <windows.storage.streams.h>
#include <robuffer.h>
#include <vector>

// todo: namespace

class NativeBuffer : 
    public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::RuntimeClassType::WinRtClassicComMix>,
    ABI::Windows::Storage::Streams::IBuffer,
    Windows::Storage::Streams::IBufferByteAccess>
{
public:
    virtual ~NativeBuffer()
    {
    }

    STDMETHODIMP RuntimeClassInitialize(byte *buffer, UINT totalSize)
    {
        m_length = totalSize;
        m_buffer = buffer;

        return S_OK;
    }

    STDMETHODIMP Buffer(byte **value)
    {
        *value = m_buffer;

        return S_OK;
    }

    STDMETHODIMP get_Capacity(UINT32 *value)
    {
        *value = m_length;

        return S_OK;
    }

    STDMETHODIMP get_Length(UINT32 *value)
    {
        *value = m_length;

        return S_OK;
    }

    STDMETHODIMP put_Length(UINT32 value)
    {
        m_length = value;

        return S_OK;
    }

private:
    UINT32 m_length;
    byte *m_buffer;
};

To create the IBuffer:

Streams::IBuffer ^CreateNativeBuffer(LPVOID lpBuffer, DWORD nNumberOfBytes)
{
    Microsoft::WRL::ComPtr<NativeBuffer> nativeBuffer;
    Microsoft::WRL::Details::MakeAndInitialize<NativeBuffer>(&nativeBuffer, (byte *)lpBuffer, nNumberOfBytes);
    auto iinspectable = (IInspectable *)reinterpret_cast<IInspectable *>(nativeBuffer.Get());
    Streams::IBuffer ^buffer = reinterpret_cast<Streams::IBuffer ^>(iinspectable);

    return buffer;
}

And the call to read data (lpBuffer is the byte[]):

Streams::IBuffer ^buffer = CreateNativeBuffer(lpBuffer, nNumberOfbytes);
create_task(randomAccessStream->ReadAsync(buffer, (unsigned int)nNumberOfBytesToRead, Streams::InputStreamOptions::None)).wait();

I am not so sure if the ComPtr needs some cleanup, so any suggestions regarding memory management are welcome.

like image 29
pfo Avatar answered Nov 03 '22 22:11

pfo