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How to view the assembly behind the code using Visual C++?

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Can visual code run assembly?

Since Visual Studio does not recognize assembly code, Visual Studio will have to be told what program to call to compile the assembly code. In this section, we'll cover the basic steps of creating a project, adding assembly code to it, specifying the Custom Build instructions, and building the project.

How do you look at disassembly?

Use the Disassembly window To enable the Disassembly window, under Tools > Options > Debugging, select Enable address-level debugging. To open the Disassembly window during debugging, select Windows > Disassembly or press Alt+8.


There are several approaches:

  1. You can normally see assembly code while debugging C++ in visual studio (and eclipse too). For this in Visual Studio put a breakpoint on code in question and when debugger hits it rigth click and find "Go To Assembly" ( or press CTRL+ALT+D )

  2. Second approach is to generate assembly listings while compiling. For this go to project settings -> C/C++ -> Output Files -> ASM List Location and fill in file name. Also select "Assembly Output" to "Assembly With Source Code".

  3. Compile the program and use any third-party debugger. You can use OllyDbg or WinDbg for this. Also you can use IDA (interactive disassembler). But this is hardcore way of doing it.


Specify the /FA switch for the cl compiler. Depending on the value of the switch either only assembly code or high-level code and assembly code is integrated. The filename gets .asm file extension. Here are the supported values:


  • /FA Assembly code; .asm
  • /FAc Machine and assembly code; .cod
  • /FAs Source and assembly code; .asm
  • /FAcs Machine, source, and assembly code; .cod

Additional note: there is big difference between Debug assembler output and Release one. The first one is good to learn how compiler produces assembler code from C++. The second one is good to learn how compiler optimizes various C++ constructs. In this case some C++-to-asm transformations are not obvious.


The easiest way is to fire the debugger and check the disassembly window.


The earlier version of this answer (a "hack" for rextester.com) is mostly redundant now that http://gcc.godbolt.org/ provides CL 19 RC for ARM, x86, and x86-64 (targeting the Windows calling convention, unlike gcc, clang, and icc on that site).

The Godbolt compiler explorer is designed for nicely formatting compiler asm output, removing the "noise" of directives, so I'd highly recommend using it to look at asm for simple functions that take args and return a value (so they won't be optimized away).

For a while, CL was available on http://gcc.beta.godbolt.org/ but not the main site, but now it's on both.


To get MSVC asm output from the http://rextester.com/l/cpp_online_compiler_visual online compiler: Add /FAs to the command line options. Have your program find its own path and work out the path to the .asm and dump it. Or run a disassembler on the .exe.

e.g. http://rextester.com/OKI40941

#include <string>
#include <boost/filesystem.hpp>
#include <Windows.h>

using namespace std;

static string my_exe(void){
    char buf[MAX_PATH];
    DWORD tmp = GetModuleFileNameA( NULL, // self
                                  buf, MAX_PATH);
    return buf;
}

int main() {
    string dircmd = "dir ";
    boost::filesystem::path p( my_exe() );
    //boost::filesystem::path dir = p.parent_path();

    // transform c:\foo\bar\1234\a.exe 
    // into      c:\foo\bar\1234\1234.asm
    p.remove_filename();
    system ( (dircmd + p.string()).c_str() );

    auto subdir = p.end();      // pointing at one-past the end
    subdir--;                   // pointing at the last directory name
    p /= *subdir;               // append the last dir name as a filename
    p.replace_extension(".asm");
    system ( (string("type ") + p.string()).c_str() );
//    std::cout << "Hello, world!\n";
}

... code of functions you want to see the asm for goes here ...

type is the DOS version of cat. I didn't want to include more code that would make it harder to find the functions I wanted to see the asm for. (Although using std::string and boost run counter to those goals! Some C-style string manipulation that makes more assumptions about the string it's processing (and ignores max-length safety / allocation by using a big buffer) on the result of GetModuleFileNameA would be much less total machine code.)

IDK why, but cout << p.string() << endl only shows the basename (i.e. the filename, without the directories), even though printing its length shows it's not just the bare name. (Chromium48 on Ubuntu 15.10). There's probably some backslash-escape processing at some point in cout, or between the program's stdout and the web browser.