so i want to properly scale floats in the range of -1 to +1 into the format expected by an AUGraph with a stream format that is set up like this:
size_t bytesPerSample = sizeof (AudioUnitSampleType); // is 4 bytes
stereoStreamFormat.mFormatID = kAudioFormatLinearPCM;
stereoStreamFormat.mFormatFlags = kAudioFormatFlagsAudioUnitCanonical;
stereoStreamFormat.mBytesPerPacket = bytesPerSample;
stereoStreamFormat.mFramesPerPacket = 1;
stereoStreamFormat.mBytesPerFrame = bytesPerSample;
stereoStreamFormat.mChannelsPerFrame = 2;
stereoStreamFormat.mBitsPerChannel = 8 * bytesPerSample;
stereoStreamFormat.mSampleRate = graphSampleRate; // 44.1k
this question helped me setup the graph, but when i cast a float like this:
sampleValueLeft = (Fixed) (floatVal * 32767.0f);
// there doesn't seem to be any difference whether i cast into
// SInt16 or SInt32 (which the Fixed type is defined to be)..
it works, the signal sounds good, but is very quiet. So i'm doing the scaling wrong? Scaling by a bigger number messes up the signal. Doesn't sound like clipping, and the output volume does not get higher. I do not intend to deeply study fixed point math, all i need is a one-liner which casts into the proper format.
thank you!
edit: i had been using a different stream format before which i could not figure out how to use properly with a stereo signal. With this different setup, i have had no trouble with the output volume though, so i figure the gain problem must have to do with the scaling...
Read this post, it is a really good explanation on the iOS 8.24 format.
Here is its conclusion:
Basically it tells you that the first (left) 8 bits are dedicated only for the (+/-) sign, the rest 24 bits are the sound.
So if you want to convert it to a Sint16 shift the bits 9 places to the right and cast. This way the (+/-) sign is preserved in the as the first bit and the sound data is reduced to a lower precision.
If you want it as a float in the range of (+/-)1 to 0, divide it by the maximum posible value which is 32768.
Here is the code:
SInt16 sampleInt16 = (SInt16)(samples[i] >> 9);
float sampleFloat = sampleInt16 / 32768.0;
I hate 8.24, because I don't think there are convenience functions to do math with it.
Counter-proposal: put a converter unit (AUConverter) at the front of your graph, and set the input ASBD to be something more convenient for you, like 16-bit ints or whatever (I always use ints on iOS... floats may work going into a converter, but I wouldn't count on it). Don't set the converter's output ASBD; it'll just default to audio unit canonical (8.24). In fact, see if you can set a convenient ASBD on your first unit without using an AUConverter.
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