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How to understand Locality Sensitive Hashing? [closed]

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What is meant by locality sensitive hashing?

LSH refers to a family of functions (known as LSH families) to hash data points into buckets so that data points near each other are located in the same buckets with high probability, while data points far from each other are likely to be in different buckets.

Is hashing clustering locality sensitive?

Yes, they are. You hash addresses into zipcodes and neighboring addresses collide so they are a perfect example of locality sensitive hashing. You can think the map of the country is a Voronoi tesselation of addresses into “n” clusters then you give each of those clusters a name, a zipcode, and you have an LSH scheme.

What are the advantages of locality sensitive hashing?

The proposed Locality-Sensitive Hashing algorithm (LSH) greatly improves the efficiency of nearest neighbor query for high dimensional data. But the algorithm relies on the building a large number of hash table, which makes the space complexity very high.


The best tutorial I have seen for LSH is in the book: Mining of Massive Datasets. Check Chapter 3 - Finding Similar Items http://infolab.stanford.edu/~ullman/mmds/ch3a.pdf

Also I recommend the below slide: http://www.cs.jhu.edu/%7Evandurme/papers/VanDurmeLallACL10-slides.pdf . The example in the slide helps me a lot in understanding the hashing for cosine similarity.

I borrow two slides from Benjamin Van Durme & Ashwin Lall, ACL2010 and try to explain the intuitions of LSH Families for Cosine Distance a bit. enter image description here

  • In the figure, there are two circles w/ red and yellow colored, representing two two-dimensional data points. We are trying to find their cosine similarity using LSH.
  • The gray lines are some uniformly randomly picked planes.
  • Depending on whether the data point locates above or below a gray line, we mark this relation as 0/1.
  • On the upper-left corner, there are two rows of white/black squares, representing the signature of the two data points respectively. Each square is corresponding to a bit 0(white) or 1(black).
  • So once you have a pool of planes, you can encode the data points with their location respective to the planes. Imagine that when we have more planes in the pool, the angular difference encoded in the signature is closer to the actual difference. Because only planes that resides between the two points will give the two data different bit value.

enter image description here

  • Now we look at the signature of the two data points. As in the example, we use only 6 bits(squares) to represent each data. This is the LSH hash for the original data we have.
  • The hamming distance between the two hashed value is 1, because their signatures only differ by 1 bit.
  • Considering the length of the signature, we can calculate their angular similarity as shown in the graph.

I have some sample code (just 50 lines) in python here which is using cosine similarity. https://gist.github.com/94a3d425009be0f94751


Tweets in vector space can be a great example of high dimensional data.

Check out my blog post on applying Locality Sensitive Hashing to tweets to find similar ones.

http://micvog.com/2013/09/08/storm-first-story-detection/

And because one picture is a thousand words check the picture below:

enter image description herehttp://micvog.files.wordpress.com/2013/08/lsh1.png

Hope it helps. @mvogiatzis


Here's a presentation from Stanford that explains it. It made a big difference for me. Part two is more about LSH, but part one covers it as well.

A picture of the overview (There are much more in the slides):

enter image description here

Near Neighbor Search in High Dimensional Data - Part1: http://www.stanford.edu/class/cs345a/slides/04-highdim.pdf

Near Neighbor Search in High Dimensional Data - Part2: http://www.stanford.edu/class/cs345a/slides/05-LSH.pdf


  • LSH is a procedure that takes as input a set of documents/images/objects and outputs a kind of Hash Table.
  • The indexes of this table contain the documents such that documents that are on the same index are considered similar and those on different indexes are "dissimilar".
  • Where similar depends on the metric system and also on a threshold similarity s which acts like a global parameter of LSH.
  • It is up to you to define what the adequate threshold s is for your problem.

enter image description here

It is important to underline that different similarity measures have different implementations of LSH.

In my blog, I tried to thoroughly explain LSH for the cases of minHashing( jaccard similarity measure) and simHashing (cosine distance measure). I hope you find it useful: https://aerodatablog.wordpress.com/2017/11/29/locality-sensitive-hashing-lsh/


I am a visual person. Here is what works for me as an intuition.

Say each of the things you want to search for approximately are physical objects such as an apple, a cube, a chair.

My intuition for an LSH is that it is similar to take the shadows of these objects. Like if you take the shadow of a 3D cube you get a 2D square-like on a piece of paper, or a 3D sphere will get you a circle-like shadow on a piece of paper.

Eventually, there are many more than three dimensions in a search problem (where each word in a text could be one dimension) but the shadow analogy is still very useful to me.

Now we can efficiently compare strings of bits in software. A fixed length bit string is kinda, more or less, like a line in a single dimension.

So with an LSH, I project the shadows of objects eventually as points (0 or 1) on a single fixed length line/bit string.

The whole trick is to take the shadows such that they still make sense in the lower dimension e.g. they resemble the original object in a good enough way that can be recognized.

A 2D drawing of a cube in perspective tells me this is a cube. But I cannot distinguish easily a 2D square from a 3D cube shadow without perspective: they both looks like a square to me.

How I present my object to the light will determine if I get a good recognizable shadow or not. So I think of a "good" LSH as the one that will turn my objects in front of a light such that their shadow is best recognizable as representing my object.

So to recap: I think of things to index with an LSH as physical objects like a cube, a table, or chair, and I project their shadows in 2D and eventually along a line (a bit string). And a "good" LSH "function" is how I present my objects in front of a light to get an approximately distinguishable shape in the 2D flatland and later my bit string.

Finally when I want to search if an object I have is similar to some objects that I indexed, I take the shadows of this "query" object using the same way to present my object in front of the light (eventually ending up with a bit string too). And now I can compare how similar is that bit string with all my other indexed bit strings which is a proxy for searching for my whole objects if I found a good and recognizable way to present my objects to my light.