Stack is one of the segments of application memory that is used to store the local variables, function calls of the function. Whenever there is a function call in our program the memory to the local variables and other function calls or subroutines get stored in the stack frame.
In programming, curly braces (the { and } characters) are used in a variety of ways. In C/C++, they are used to signify the start and end of a series of statements. In the following expression, everything between the { and } are executed if the variable mouseDOWNinText is true.
A stack frame is a memory management technique used in some programming languages for generating and eliminating temporary variables. In other words, it can be considered the collection of all information on the stack pertaining to a subprogram call. Stack frames are only existent during the runtime process.
Its not so disturbing when you consider that braces aren't special cased in the C grammar. They group statements so they can be used together where a statement is needed. From the grammar's perspective the "normal" way is without braces.
No, braces do not act as a stack frame. In C, braces only denote a naming scope, but nothing gets destroyed nor is anything popped off the stack when control passes out of it.
As a programmer writing code, you can often think of it as if it is a stack frame. The identifiers declared within the braces are only accessible within the braces, so from a programmer's point of view, it is like they are pushed onto the stack as they are declared and then popped when the scope is exited. However, compilers don't have to generate code that pushes/pops anything on entry/exit (and generally, they don't).
Also note that local variables may not use any stack space at all: they could be held in CPU registers or in some other auxiliary storage location, or be optimized away entirely.
So, the d
array, in theory, could consume memory for the entire function. However, the compiler may optimize it away, or share its memory with other local variables whose usage lifetimes do not overlap.
The time during which the variable is actually taking up memory is obviously compiler-dependent (and many compilers don't adjust the stack pointer when inner blocks are entered and exited within functions).
However, a closely related but possibly more interesting question is whether the program is allowed to access that inner object outside the inner scope (but within the containing function), ie:
void foo() {
int c[100];
int *p;
{
int d[200];
p = d;
}
/* Can I access p[0] here? */
return;
}
(In other words: is the compiler allowed to deallocate d
, even if in practice most don't?).
The answer is that the compiler is allowed to deallocate d
, and accessing p[0]
where the comment indicates is undefined behaviour (the program is not allowed to access the inner object outside of the inner scope). The relevant part of the C standard is 6.2.4p5:
For such an object [one that has automatic storage duration] that does not have a variable length array type, its lifetime extends from entry into the block with which it is associated until execution of that block ends in any way. (Entering an enclosed block or calling a function suspends, but does not end, execution of the current block.) If the block is entered recursively, a new instance of the object is created each time. The initial value of the object is indeterminate. If an initialization is specified for the object, it is performed each time the declaration is reached in the execution of the block; otherwise, the value becomes indeterminate each time the declaration is reached.
Your question is not clear enough to be answered unambiguously.
On the one hand, compilers don't normally do any local memory allocation-deallocation for nested block scopes. The local memory is normally allocated only once at function entry and released at function exit.
On the other hand, when the lifetime of a local object ends, the memory occupied by that object can be reused for another local object later. For example, in this code
void foo()
{
{
int d[100];
}
{
double e[20];
}
}
both arrays will usually occupy the same memory area, meaning that the total amount of the local storage needed by function foo
is whatever is necessary for the largest of two arrays, not for both of them at the same time.
Whether the latter qualifies as d
continuing to occupy memory till the end of function in the context of your question is for you to decide.
It's implementation dependent. I wrote a short program to test what gcc 4.3.4 does, and it allocates all of the stack space at once at the start of the function. You can examine the assembly that gcc produces using the -S flag.
No, d[] will not be on the stack for the remainder of routine. But alloca() is different.
Edit: Kristopher Johnson (and simon and Daniel) are right, and my initial response was wrong. With gcc 4.3.4.on CYGWIN, the code:
void foo(int[]);
void bar(void);
void foobar(int);
void foobar(int flag) {
if (flag) {
int big[100000000];
foo(big);
}
bar();
}
gives:
_foobar:
pushl %ebp
movl %esp, %ebp
movl $400000008, %eax
call __alloca
cmpl $0, 8(%ebp)
je L2
leal -400000000(%ebp), %eax
movl %eax, (%esp)
call _foo
L2:
call _bar
leave
ret
Live and learn! And a quick test seems to show that AndreyT is also correct about multiple allocations.
Added much later: The above test shows the gcc documentation is not quite right. For years it has said (emphasis added):
"The space for a variable-length array is deallocated as soon as the array name's scope ends."
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