I'm making a simple file transfer sender and receiver app through the wire. What I have so far is that the sender converts the file into a byte array and sends chunks of that array to the receiver.
This works with file of up to 256mb
, but this line throws a "System out of memory" exception for anything above:
byte[] buffer = StreamFile(fileName); //This is where I convert the file
I'm looking for a way to read the file in chunks then write that chunk instead of loading the whole file into a byte
. How can I do this with a FileStream
?
EDIT:
Sorry, heres my crappy code so far:
private void btnSend(object sender, EventArgs e)
{
Socket clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
byte[] fileName = Encoding.UTF8.GetBytes(fName); //file name
byte[] fileData = null;
try
{
fileData = StreamFile(textBox1.Text); //file
}
catch (OutOfMemoryException ex)
{
MessageBox.Show("Out of memory");
return;
}
byte[] fileNameLen = BitConverter.GetBytes(fileName.Length); //length of file name
clientData = new byte[4 + fileName.Length + fileData.Length];
fileNameLen.CopyTo(clientData, 0);
fileName.CopyTo(clientData, 4);
fileData.CopyTo(clientData, 4 + fileName.Length);
clientSock.Connect("172.16.12.91", 9050);
clientSock.Send(clientData, 0, 4 + fileName.Length, SocketFlags.None);
for (int i = 4 + fileName.Length; i < clientData.Length; i++)
{
clientSock.Send(clientData, i, 1 , SocketFlags.None);
}
clientSock.Close();
}
And here's how I receive (the code was from a tutorial)
public void ReadCallback(IAsyncResult ar)
{
int fileNameLen = 1;
String content = String.Empty;
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
if (flag == 0)
{
Thread.Sleep(1000);
fileNameLen = BitConverter.ToInt32(state.buffer, 0);
string fileName = Encoding.UTF8.GetString(state.buffer, 4, fileNameLen);
receivedPath = fileName;
flag++;
}
if (flag >= 1)
{
BinaryWriter writer = new BinaryWriter(File.Open(receivedPath, FileMode.Append));
if (flag == 1)
{
writer.Write(state.buffer, 4 + fileNameLen, bytesRead - (4 + fileNameLen));
flag++;
}
else
writer.Write(state.buffer, 0, bytesRead);
writer.Close();
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
else
{
Invoke(new MyDelegate(LabelWriter));
}
}
I just really want to know how I can read the file in chunks so that I dont need to convert it to a byte.
Thanks for the responses so far, I think I'm starting to get it :D
To split a file into pieces, you simply use the split command. By default, the split command uses a very simple naming scheme. The file chunks will be named xaa, xab, xac, etc., and, presumably, if you break up a file that is sufficiently large, you might even get chunks named xza and xzz.
To split large files into small pieces, we use the split command in the Linux operating system. The split command is used to split or break large files into small pieces in the Linux system. By default, it generates output files of a fixed size, the default lines are 1000 and the default prefix would be 'x'.
Right-click the file and select the Split operation from the program's context menu. This opens a new configuration window where you need to specify the destination for the split files and the maximum size of each volume. You can select one of the pre-configured values or enter your own into the form directly.
Just call Read
repeatedly with a small buffer (I tend to use something like 16K). Note that the call to Read
may end up reading a smaller amount than you request. If you're using a fixed chunk size and need the whole chunk in memory, you could just use an array of that size of course.
Without knowing how you're sending the file, it's hard to give much advice about how to structure your code, but it could be something like this:
byte[] chunk = new byte[MaxChunkSize];
while (true)
{
int index = 0;
// There are various different ways of structuring this bit of code.
// Fundamentally we're trying to keep reading in to our chunk until
// either we reach the end of the stream, or we've read everything we need.
while (index < chunk.Length)
{
int bytesRead = stream.Read(chunk, index, chunk.Length - index);
if (bytesRead == 0)
{
break;
}
index += bytesRead;
}
if (index != 0) // Our previous chunk may have been the last one
{
SendChunk(chunk, index); // index is the number of bytes in the chunk
}
if (index != chunk.Length) // We didn't read a full chunk: we're done
{
return;
}
}
If I was more awake I'd probably find a more readable way of writing this, but it'll do for now. One option is to extract another method from the middle section:
// Attempts to read an entire chunk into the given array; returns the size of
// chunk actually read.
int ReadChunk(Stream stream, byte[] chunk)
{
int index = 0;
while (index < chunk.Length)
{
int bytesRead = stream.Read(chunk, index, chunk.Length - index);
if (bytesRead == 0)
{
break;
}
index += bytesRead;
}
return index;
}
var b = new byte[1<<15]; // 32k
while((count = inStream.Read(b, 0, b.Length)) > 0)
{
outStream.Write(b, 0, count);
}
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