I want to set my WPF window's initial client size. I'm not seeing a straightforward way to do this.
Specifically, when my window opens, I want it to be sized just big enough for its contents to fit without needing scrollbars. But after it's shown, I want the window to be freely resizable (either larger or smaller).
If I set Width and Height attributes on my Window element, that sets the non-client (outer) size, which isn't useful. Once the titlebar and resize borders eat into that space, the client area will no longer be big enough for its content, and I'll have scrollbars. I could compensate by picking a larger size, but both titlebar height and border thickness are user-customizable (as well as the defaults varying by OS version) and won't necessarily be the same on a different machine.
I can set Width and Height on the window's content element (a <Grid>
in this case), and then set the Window's SizeToContent attribute to WidthAndHeight. That gets the window's initial size exactly where I want it. But then things don't resize anymore -- I can resize the window, but its content doesn't resize with it, because I specified a fixed size.
Is there any way to set a Window's initial client size, preferably without code-behind? (I'll take code-behind if that's the only way, but I'd prefer a XAML-only approach if anyone has one.)
If you look at App. xaml class of your WPF application, you will see the following XAML code. Here the StartupUri sets the startup Window of an application. If you want to change the Startup window to some other window, just change this value.
Just delete the StartupUri="MainWindow. xaml" attribute in App. xaml , Add a Program class to your project containing a Main method, and then go to the project properties and set the startup object to YourAssemblyName.
Currently, the only way I know how to fullscreen my wpf application is: WindowStyle=None and WindowState=Maximized (and Topmost=True, though this is just needed to make sure it's above everything else).
In WPF there is a collection of the open Windows in the Application class, you could make a helper method to check if the window is open. Here is an example that will check if any Window of a certain Type or if a Window with a certain name is open, or both. Show activity on this post. Show activity on this post.
You can do it in code-behind on the Load event handler in one of two ways:
NOTE: The content of the LayoutRoot Grid is the same in both examples, but the Width and Height on the LayoutRoot are only specified in example A.
A) ClearValue on the the Window's SizeToContent and on the content's Width and Height:
using System.Windows;
namespace WpfWindowBorderTest
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
ClearValue(SizeToContentProperty);
LayoutRoot.ClearValue(WidthProperty);
LayoutRoot.ClearValue(HeightProperty);
}
}
}
assuming a page layout like (note the SizeToContent setting and Loaded event handler on the Window and the Width and Height specified on the LayoutRoot):
<Window x:Class="WpfWindowBorderTest.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" SizeToContent="WidthAndHeight" Loaded="Window_Loaded">
<Grid x:Name="LayoutRoot" Width="300" Height="300" Background="Green">
<Grid.RowDefinitions>
<RowDefinition Height="1*"/>
<RowDefinition Height="3*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="1*"/>
<ColumnDefinition Width="3*"/>
</Grid.ColumnDefinitions>
<Rectangle Grid.Row="0" Grid.Column="0" Fill="Black" />
<Rectangle Grid.Row="0" Grid.Column="0" Width="75" Height="75" Fill="Red" />
<Rectangle Grid.Row="1" Grid.Column="1" Fill="Yellow" />
<Rectangle Grid.Row="1" Grid.Column="1" Width="225" Height="225" Fill="Red" />
</Grid>
</Window>
or
B) setting the Window's Width and Height accounting for the System-specific client window frame sizes:
using System.Windows;
namespace WpfWindowBorderTest
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
const int snugContentWidth = 300;
const int snugContentHeight = 300;
var horizontalBorderHeight = SystemParameters.ResizeFrameHorizontalBorderHeight;
var verticalBorderWidth = SystemParameters.ResizeFrameVerticalBorderWidth;
var captionHeight = SystemParameters.CaptionHeight;
Width = snugContentWidth + 2 * verticalBorderWidth;
Height = snugContentHeight + captionHeight + 2 * horizontalBorderHeight;
}
}
}
assuming a proportional page layout like (note no SizeToContent setting or Loaded event handler on the Window or Width and Height specified on the LayoutRoot):
<Window x:Class="WpfWindowBorderTest.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1">
<Grid x:Name="LayoutRoot" Background="Green">
<Grid.RowDefinitions>
<RowDefinition Height="1*"/>
<RowDefinition Height="3*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="1*"/>
<ColumnDefinition Width="3*"/>
</Grid.ColumnDefinitions>
<Rectangle Grid.Row="0" Grid.Column="0" Fill="Black" />
<Rectangle Grid.Row="0" Grid.Column="0" Width="75" Height="75" Fill="Red" />
<Rectangle Grid.Row="1" Grid.Column="1" Fill="Yellow" />
<Rectangle Grid.Row="1" Grid.Column="1" Width="225" Height="225" Fill="Red" />
</Grid>
</Window>
I haven't been able to come up with a way to do it declaratively in XAML as yet.
You can remove the window Width and Height attributes in XAML, and add SizeToContent="WidthAndHeight". This sets the initial dimensions of the window to its content, yet still lets you resize it.
<Window x:Class="WpfApplication2.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window1" SizeToContent="WidthAndHeight">
<Grid>
<TextBlock Text="How to set WPF window’s startup ClientSize?"/>
</Grid>
</Window>
When started, it looks like this:
Yet you can still stretch it with the mouse:
I spend quite a time to figure that whole story too. It's surprisingly difficult to find a pure XAML (zero-code behind) answer to this question on the net, so here's mine.
When we design a Window in the Visual Studio WPF designer, the standard (and by default) way is to define Width
and Height
properties on the Window
, like this in XAML:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="75" Width="190">
<Grid>
<Button Content="Right" HorizontalAlignment="Right" Margin="0,0,10,10" VerticalAlignment="Bottom" Width="75" />
<Button Content="Left" HorizontalAlignment="Left" Margin="10,0,0,10" VerticalAlignment="Bottom" Width="75"/>
</Grid>
</Window>
The designer preview looks like this:
Everything looks cool, but when we run the application, depending on the current Windows version, theme and all display settings jazz, there are 99% chances that the runtime window will not look like the designed one. Here is what it looks on my Windows 8.1:
The initial solution is, like in Oren's answer to use the SizeTocontent
property. It basically tells WPF to define the window size from it's content (aka "client size"), instead of the window itself (aka "client size + all that non-client/chrome/border totally incontrollable stuff").
So, we can define the Content to be of fixed size, like this:
<Window x:Class="WpfApplication1.MainWindowSizeToContentCentered"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" SizeToContent="WidthAndHeight">
<Grid Height="40" Width="180">
<Button Content="Right" HorizontalAlignment="Right" Margin="0,0,10,10" VerticalAlignment="Bottom" Width="75" />
<Button Content="Left" HorizontalAlignment="Left" Margin="10,0,0,10" VerticalAlignment="Bottom" Width="75"/>
</Grid>
</Window>
And now, the runtime window looks exactly how we want (Note the Grid's height and width don't have exactly the same values as the original Window one - 40/180 vs 75/190 -, and that's fine, as in design mode, you can now just forget window Height and Width property forever):
How does that behave when the window is resized? like this, the grid is centered, which is fine if you want that behavior:
But, if we want the behavior in the question, ("I can resize the window, but its content doesn't resize with it, because I specified a fixed size."), which was the original behavior too, instead of specifying Width and Height, we can use MinWidth
and MinHeight
, like this:
<Window x:Class="WpfApplication1.MainWindowSizeToContentResizable"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" SizeToContent="WidthAndHeight">
<Grid MinHeight="40" MinWidth="180">
<Button Content="Right" HorizontalAlignment="Right" Margin="0,0,10,10" VerticalAlignment="Bottom" Width="75" />
<Button Content="Left" HorizontalAlignment="Left" Margin="10,0,0,10" VerticalAlignment="Bottom" Width="75"/>
</Grid>
</Window>
The runtime window looks the same, but the resize experience is now comparable to the original default Window layout:
That should be the default WPF designer layout IMHO.
I do the following in the constructor and add ResizeMode="CanResizeWithGrip" in the xaml, but it kind of depends on how much space your content occupies on startup
public Window1()
{
this.Height = SystemParameters.WorkArea.Height;
this.Width = SystemParameters.WorkArea.Width;
}
Simon Mourier posts an excellent answer, but I needed the size of one control to defer to the others. So inverting the window sizing behavior with the SizeToContent
attribute was not what I needed. I ended up following [Tim's] [method to compute the non-client size] to subtract out the non-client area from the MainWindow's dynamic Width and Height; in a XAML <MultiBinding>
element. This was accomplished through reading the SystemParameters.WindowCaptionHeight
and SystemParameters.ResizeFramVerticalBorderWidth
properties (see the IMultiValueConverter
code below).
<Grid>
<Grid.RowDefinitions>
<RowDefinition x:Name="_mwR0" Height="Auto"/>
<RowDefinition x:Name="_mwR1" Height="4*"/>
<RowDefinition x:Name="_mwR2" Height="Auto"/>
<RowDefinition x:Name="_mwR3">
<RowDefinition.Height>
<MultiBinding Converter="{StaticResource SizeToRemainderConverter}" Mode="TwoWay">
<Binding ElementName="_LogWindow" Path="Height" Mode="TwoWay"/>
<Binding ElementName="_MainWindow" Path="Height" Mode="OneWay"/>
<Binding ElementName="_mwR0" Path="Height" Mode="OneWay"/>
<Binding ElementName="_mwR1" Path="Height" Mode="OneWay"/>
<Binding ElementName="_mwR2" Path="Height" Mode="OneWay"/>
</MultiBinding>
</RowDefinition.Height>
</RowDefinition>
</Grid.RowDefinitions>
<Menu IsMainMenu="True" Grid.Row="0">...</Menu>
<ListView Grid.Row="1">...</ListView>
<GridSplitter Grid.Row="2" ShowsPreview="True" HorizontalAlignment="Stretch" Height="6" VerticalAlignment="Center" Margin="0"/>
<RichTextBox x:Name="_LogWindow" Grid.Row="3"/>
</Grid>
_LogWindow
is the inner control to the last row of the grid. As the MainWindow is resized, I need to shrink this control in deference to the others.
The converter is complicated by having to handle both System.Double
and System.Windows.GridLength
object types. I also preserve the layout between application sessions, so I needed the converter to be bi-directional (apologies for the dense code).
public class SizeToRemainderConverter : IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parm, System.Globalization.CultureInfo culture)
{
double ret = 0.0;
if (values != null && values.Length > 0)
{
if (values[0].GetType().Name.Equals("String")) double.TryParse((values[0] as string), out ret);
else if (values[0].GetType().Name.Equals("GridLength")) ret = ((GridLength)values[0]).Value;
else ret = (double)System.Convert.ChangeType(values[0], typeof(double));
}
double available = 0.0;
if (values != null && values.Length > 1)
{
if (values[1].GetType().Name.Equals("String")) double.TryParse((values[1] as string), out available);
else if (values[1].GetType().Name.Equals("GridLength")) available = ((GridLength)values[1]).Value;
else available = (double)System.Convert.ChangeType(values[1], typeof(double));
available -= SystemParameters.WindowCaptionHeight;
available -= SystemParameters.ResizeFrameVerticalBorderWidth;
available -= SystemParameters.ResizeFrameVerticalBorderWidth;
}
for (int i = 2; i < (values?.Length ?? 0); ++i)
{
double delta = 0.0;
if (values[i].GetType().Name.Equals("String")) double.TryParse((values[i] as string), out delta);
else if (values[i].GetType().Name.Equals("GridLength")) delta = ((GridLength)values[i]).Value;
else delta = (double)System.Convert.ChangeType(values[i], typeof(double));
available -= delta;
}
if (available < ret) ret = 0.0;
if (targetType.Name.Equals("GridLength")) return new GridLength(ret);
return System.Convert.ChangeType(ret, targetType);
}
public object[] ConvertBack(object v, Type[] t, object p, System.Globalization.CultureInfo c)
{
object[] ret = new object[t.Length];
switch (v.GetType().Name)
{
case "Double":
for (int i = 0; i < t.Length; ++i)
{
if (t[i].Name.Equals("String")) ret[i] = v.ToString();
else if (t[i].Name.Equals("GridLength")) ret[i] = new GridLength((v as double?) ?? 0.0);
else ret[i] = System.Convert.ChangeType(v, t[i]);
}
break;
case "GridLength":
GridLength gl = (v as GridLength?) ?? new GridLength();
for (int i = 0; i < t.Length; ++i)
{
if (t[i].Name.Equals("String")) ret[i] = gl.Value.ToString();
else if (t[i].Name.Equals("GridLength")) ret[i] = gl;
else ret[i] = System.Convert.ChangeType(gl.Value, t[i]);
}
break;
case "String":
default:
double d = 0.0;
double.TryParse(v as string, out d);
for (int i = 0; i < t.Length; ++i)
{
if (t[i].Name.Equals("String")) ret[i] = v.ToString();
else if (t[i].Name.Equals("GridLength")) ret[i] = new GridLength(d);
else ret[i] = System.Convert.ChangeType(v, t[i]);
}
break;
}
return ret;
}
}
I don't know, why you would need complicated code behind for that. This always worked fine for me:
<Window x:Class="Loadsheet_2._0.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Loadsheet_2._0"
mc:Ignorable="d"
Title="MainWindow" MinHeight="635" MinWidth="1200" SizeToContent="WidthAndHeight" ResizeMode="CanResize">
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