It seems like it's quite complicated to load an image in runtime to a WPF window.
Image image;
image = new Uri("Bilder/sas.png", UriKind.Relative);
????.Source = new BitmapImage(image);
I'm trying this code, but I need some help to get it to work. I get some red lines below the code! I also wonder if I need to add some extra code inside the XAML code or is in enough with this:
<Image Height="200" HorizontalAlignment="Left" Margin="12,12,0,0" Name="image1"
Stretch="Fill" VerticalAlignment="Top" Width="350" />
Wonder because I have seen examples with sorces to the images inside the XAML tags.
EDIT:
I'm using this now:
var uri = new Uri("pack://application:,,,/sas.png");
var bitmap = new BitmapImage(uri);
image1.Source = bitmap;
The XAML:
<Grid Width="374">
<Image Height="200" HorizontalAlignment="Left" Margin="12,12,0,0" Name="image1" Stretch="Fill" VerticalAlignment="Top" Width="350" />
<Button Content="Start" Height="23" HorizontalAlignment="Left" Margin="12,226,0,0" Name="btnStart" VerticalAlignment="Top" Width="75" />
<Button Content="Land" Height="23" HorizontalAlignment="Left" Margin="287,226,0,0" Name="btnLand" VerticalAlignment="Top" Width="75" />
<ComboBox Height="23" HorizontalAlignment="Left" Margin="110,226,0,0" Name="cmbChangeRoute" VerticalAlignment="Top" Width="156" />
</Grid>
EDIT 2: My issue is solved, this code works fine:
BitmapImage image = new BitmapImage(
new Uri("pack://application:,,,/Resources/" + company + ".png"));
image2.Source = image;
In WPF an image is typically loaded from a Stream or an Uri.
BitmapImage supports both and an Uri can even be passed as constructor argument:
var uri = new Uri("http://...");
var bitmap = new BitmapImage(uri);
If the image file is located in a local folder, you would have to use a file://
Uri. You could create such a Uri from a path like this:
var path = Path.Combine(Environment.CurrentDirectory, "Bilder", "sas.png");
var uri = new Uri(path);
If the image file is an assembly resource, the Uri must follow the the Pack Uri scheme:
var uri = new Uri("pack://application:,,,/Bilder/sas.png");
In this case the Visual Studio Build Action for sas.png
would have to be Resource
.
Once you have created a BitmapImage
and also have an Image control like in this XAML
<Image Name="image1" />
you would simply assign the BitmapImage to the Source
property of that Image control:
image1.Source = bitmap;
Make sure that your sas.png
is marked as Build Action: Content
and Copy To Output Directory: Copy Always
in its Visual Studio Properties
...
I think the C# source code goes like this...
Image image = new Image();
image.Source = (new ImageSourceConverter()).ConvertFromString("pack://application:,,,/Bilder/sas.png") as ImageSource;
and XAML should be
<Image Height="200" HorizontalAlignment="Left" Margin="12,12,0,0"
Name="image1" Stretch="Fill" VerticalAlignment="Top"
Source="../Bilder/sas.png"
Width="350" />
EDIT
Dynamically I think XAML would provide best way to load Images ...
<Image Source="{Binding Converter={StaticResource MyImageSourceConverter}}"
x:Name="MyImage"/>
where image.DataContext
is string
path.
MyImage.DataContext = "pack://application:,,,/Bilder/sas.png";
public class MyImageSourceConverter : IValueConverter
{
public object Convert(object value_, Type targetType_,
object parameter_, System.Globalization.CultureInfo culture_)
{
return (new ImageSourceConverter()).ConvertFromString (value.ToString());
}
public object ConvertBack(object value, Type targetType,
object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
Now as you set a different data context, Image
would be automatically loaded at runtime.
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