I only want the first depth level of an object (I do not want any children). I am willing to use any library available. Most libraries will merely throw an exception when the recursion depth is reached, instead of just ignoring. If this isn't possible, is there a way to ignore serialization of certain members given a certain datatype?
Edit: Let's say I have an object like so:
class MyObject { String name = "Dan"; int age = 88; List<Children> myChildren = ...(lots of children with lots of grandchildren); }
I want to remove any children (complex types even) to return an object like this:
class MyObject { String name = "Dan"; int age = 88; List<Children> myChildren = null; }
NET objects as JSON (serialize) To write JSON to a string or to a file, call the JsonSerializer. Serialize method. The JSON output is minified (whitespace, indentation, and new-line characters are removed) by default.
JSON is a format that encodes objects in a string. Serialization means to convert an object into that string, and deserialization is its inverse operation (convert string -> object).
Serialization is the process of converting . NET objects such as strings into a JSON format and deserialization is the process of converting JSON data into . NET objects. In this article and code examples, first we will learn how to serialize JSON in C# and then we will learn how to deserialize JSON in C#.
This is possible in Json.NET using some coordination between the JsonWriter
and the serializer's ContractResolver
.
A custom JsonWriter
increments a counter when an object is started and then decrements it again when it ends.
public class CustomJsonTextWriter : JsonTextWriter { public CustomJsonTextWriter(TextWriter textWriter) : base(textWriter) {} public int CurrentDepth { get; private set; } public override void WriteStartObject() { CurrentDepth++; base.WriteStartObject(); } public override void WriteEndObject() { CurrentDepth--; base.WriteEndObject(); } }
A custom ContractResolver
applies a special ShouldSerialize
predicate on all properties that will be used to verify the current depth.
public class CustomContractResolver : DefaultContractResolver { private readonly Func<bool> _includeProperty; public CustomContractResolver(Func<bool> includeProperty) { _includeProperty = includeProperty; } protected override JsonProperty CreateProperty( MemberInfo member, MemberSerialization memberSerialization) { var property = base.CreateProperty(member, memberSerialization); var shouldSerialize = property.ShouldSerialize; property.ShouldSerialize = obj => _includeProperty() && (shouldSerialize == null || shouldSerialize(obj)); return property; } }
The following method shows how these two custom classes work together.
public static string SerializeObject(object obj, int maxDepth) { using (var strWriter = new StringWriter()) { using (var jsonWriter = new CustomJsonTextWriter(strWriter)) { Func<bool> include = () => jsonWriter.CurrentDepth <= maxDepth; var resolver = new CustomContractResolver(include); var serializer = new JsonSerializer {ContractResolver = resolver}; serializer.Serialize(jsonWriter, obj); } return strWriter.ToString(); } }
The following test code demonstrates limiting the maximum depth to 1 and 2 levels respectively.
var obj = new Node { Name = "one", Child = new Node { Name = "two", Child = new Node { Name = "three" } } }; var txt1 = SerializeObject(obj, 1); var txt2 = SerializeObject(obj, 2); public class Node { public string Name { get; set; } public Node Child { get; set; } }
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