Consider the following code
template<typename T, int N>
struct A {
typedef T value_type; // OK. save T to value_type
static const int size = N; // OK. save N to size
};
Look, it is possible to save any template parameter if this parameter is a typename or an integer value. The thing is that pointer to member is an offset, i.e. integer. Now I want to save any pointer to member in compile time:
struct Foo {
int m;
int r;
};
template<int Foo::*ptr_to_member>
struct B {
// Next statement DOES NOT WORK!
static int Foo::* const saved_ptr_to_member = ptr_to_member;
};
// Example of using
int main() {
typedef B<&Foo::m> Bm;
typedef B<&Foo::r> Br;
Foo foo;
std::cout << (foo.*(Bm::saved_ptr_to_member));
}
How to save pointer to member in compile time? I use VS2008.
Note. Compile time is critical. Please don't write run-time solution. I know it.
The pointer to member operators . * and ->* are used to bind a pointer to a member of a specific class object. Because the precedence of () (function call operator) is higher than . * and ->* , you must use parentheses to call the function pointed to by ptf .
There are two pointer to member operators: . * and ->* . The . * operator is used to dereference pointers to class members.
It's a "pointer to member" - the following code illustrates its use: #include <iostream> using namespace std; class Car { public: int speed; }; int main() { int Car::*pSpeed = &Car::speed; Car c1; c1.speed = 1; // direct access cout << "speed is " << c1.speed << endl; c1.*pSpeed = 2; // access via pointer to member ...
Using a pointer-to-member-function to call a function Calling the member function on an object using a pointer-to-member-function result = (object. *pointer_name)(arguments); or calling with a pointer to the object result = (object_ptr->*pointer_name)(arguments);
It would be nice to have more elaborate explanation of why 'compile-time is important' (helps suggesting alternatives). But to my notion everything you need to be done compile time with pointer-to-member, you actually can do. My variant is Thomas's suggestion blended with some C++ philosophy of sort. First lets define:
template <typename T, T v>
struct val
{};
this struct template can effectively serve as compile time value, and you don't need "static value = v;", to use it either at compile or run time. Consider:
template <int n>
struct Foo
{
//something dependent on n
};
and
template <typename T>
struct Bar;
template <int n>
struct Bar <val <int, n> >
{
//something dependent of n
};
Foo and Bar are functionally equivalent, every template meta-kadabra which can be done with Foo can also be done with Bar (just pass val instead of n). The same vay you can pack pointer to member into val<>:
val <typeof (&My::a), &My::a>
these compile time values now can be stored in type lists (like boost::mpl::something), compared, transformed, etc., everything compile time. And when you will finally want to use them as pointer-to-member at run time, just define one function template:
template <typename T, T value>
T
extract (val <T, value>)
{
return value;
}
and use it:
typedef val <typeof (A::i), A::i> a_i;
A a;
std::cout << (a .* extract (a_i ()));
P.S.: there are some clumsy constructs about this solution, but it is all for sake of simplicity and explanation. For example rather ugly (a .* extract (a_i ())) may be simplified by wrapping it into something more pointer-to-member specific:
template <typename M, typename C>
typename mem_type <M>::value &
mem_apply (C &c)
{
M m;
return c .* extract (m);
}
where mem_type is class template which extracts type of member referred by M. Then usage would be:
std::cout << mem_apply <a_i> (a);
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