I have been checking out some Rogue like games (Larn, Rogue, etc) that are written in C and C++, and I have noticed that they do not have the scrollbars to the right of the console window.
How can I accomplish this same feature?
To remove the scrollbar, simply set the screen buffer height to be the same size as the height of the window:
#include <windows.h>
#include <iostream>
using namespace std;
int main()
{
// get handle to the console window
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
// retrieve screen buffer info
CONSOLE_SCREEN_BUFFER_INFO scrBufferInfo;
GetConsoleScreenBufferInfo(hOut, &scrBufferInfo);
// current window size
short winWidth = scrBufferInfo.srWindow.Right - scrBufferInfo.srWindow.Left + 1;
short winHeight = scrBufferInfo.srWindow.Bottom - scrBufferInfo.srWindow.Top + 1;
// current screen buffer size
short scrBufferWidth = scrBufferInfo.dwSize.X;
short scrBufferHeight = scrBufferInfo.dwSize.Y;
// to remove the scrollbar, make sure the window height matches the screen buffer height
COORD newSize;
newSize.X = scrBufferWidth;
newSize.Y = winHeight;
// set the new screen buffer dimensions
int Status = SetConsoleScreenBufferSize(hOut, newSize);
if (Status == 0)
{
cout << "SetConsoleScreenBufferSize() failed! Reason : " << GetLastError() << endl;
exit(Status);
}
// print the current screen buffer dimensions
GetConsoleScreenBufferInfo(hOut, &scrBufferInfo);
cout << "Screen Buffer Size : " << scrBufferInfo.dwSize.X << " x " << scrBufferInfo.dwSize.Y << endl;
return 0;
}
You need to make the console screen buffer the same size as the console window. Get the window size with GetConsoleScreenBufferInfo, srWindow member. Set the buffer size with SetConsoleScreenBufferSize().
Using #include <winuser.h>
, you can simply do
ShowScrollBar(GetConsoleWindow(), SB_VERT, 0);
You can specify which scroll bar to hide using different parameters.
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