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How to record video and play audio at the same time (swift tutorial)

So you want to record a video and play music from the user's library at the same time? Look no further. Below is the answer.

like image 938
Lawrence413 Avatar asked Apr 23 '16 19:04

Lawrence413


1 Answers

For the audio playback you will use AVAudioPlayer. All you have to do is to declare the AVAudioPlayer as a global variable (I named it audioPlayer) and implement the code below.

Use this in after the user chose the song he/she wants to play:

func mediaPicker(mediaPicker: MPMediaPickerController, didPickMediaItems mediaItemCollection: MPMediaItemCollection) {
    let pickerItem: MPMediaItem = mediaItemCollection.items[0]
    let songURL = pickerItem.valueForProperty(MPMediaItemPropertyAssetURL)
    if let sURL = songURL as? NSURL
    {
        songTitle = pickerItem.title!
        do
        {
            audioPlayer = try AVAudioPlayer(contentsOfURL: sURL)
        }
        catch
        {
            print("Can't Create Audio Player: \(error)")
        }
    }
    dismissViewControllerAnimated(true, completion: { () -> Void in
        audioPlayer.play()
    })
}

You will also need to set up the audio session(in viewDidLoad). It's crucial if you want audio to play while recording:

 // Audio Session Setup
    do
    {
        try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord)
    }
    catch
    {
        print("Can't Set Audio Session Category: \(error)")
    }
    AVAudioSessionCategoryOptions.MixWithOthers
    do
    {
        try audioSession.setMode(AVAudioSessionModeVideoRecording)
    }
    catch
    {
        print("Can't Set Audio Session Mode: \(error)")
    }
    // Start Session
    do
    {
        try audioSession.setActive(true)
    }
    catch
    {
        print("Can't Start Audio Session: \(error)")
    }

Now for the video recording. You will use AVCaptureSession. Declare the following as global variables:

let captureSession = AVCaptureSession()
var currentDevice: AVCaptureDevice?
var videoFileOutput: AVCaptureMovieFileOutput?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?

Then configure the session in viewDidLoad. Note: The video preview is in a container and the entire video related code is in a different view controller but just using a view instead of a container should work just as fine:

// Preset For 720p
captureSession.sessionPreset = AVCaptureSessionPreset1280x720

// Get Available Devices Capable Of Recording Video
let devices = AVCaptureDevice.devicesWithMediaType(AVMediaTypeVideo) as! [AVCaptureDevice]

// Get Back Camera
for device in devices
{
    if device.position == AVCaptureDevicePosition.Back
    {
        currentDevice = device
    }
}
let camera = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)

// Audio Input
let audioInputDevice = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeAudio)

do
{
    let audioInput = try AVCaptureDeviceInput(device: audioInputDevice)

    // Add Audio Input
    if captureSession.canAddInput(audioInput)
    {
        captureSession.addInput(audioInput)
    }
    else
    {
        NSLog("Can't Add Audio Input")
    }
}
catch let error
{
    NSLog("Error Getting Input Device: \(error)")
}

// Video Input
let videoInput: AVCaptureDeviceInput
do
{
    videoInput = try AVCaptureDeviceInput(device: camera)

    // Add Video Input
    if captureSession.canAddInput(videoInput)
    {
        captureSession.addInput(videoInput)
    }
    else
    {
        NSLog("ERROR: Can't add video input")
    }
}
catch let error
{
    NSLog("ERROR: Getting input device: \(error)")
}

// Video Output
videoFileOutput = AVCaptureMovieFileOutput()
captureSession.addOutput(videoFileOutput)

// Show Camera Preview
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
view.layer.addSublayer(cameraPreviewLayer!)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravityResizeAspectFill
let width = view.bounds.width
cameraPreviewLayer?.frame = CGRectMake(0, 0, width, width)

// Bring Record Button To Front & Start Session
view.bringSubviewToFront(recordButton)
captureSession.startRunning()
print(captureSession.inputs)

Then you create an @IBAction for handling when the user presses the record button (I just used a simple button which I made red and round):

@IBAction func capture(sender: AnyObject) {
    do
    {
        initialOutputURL = try NSFileManager.defaultManager().URLForDirectory(.DocumentDirectory, inDomain: .UserDomainMask, appropriateForURL: nil, create: true).URLByAppendingPathComponent("output").URLByAppendingPathExtension("mov")
    }
    catch
    {
        print(error)
    }
    if !isRecording
    {
        isRecording = true

        UIView.animateWithDuration(0.5, delay: 0.0, options: [.Repeat, .Autoreverse, .AllowUserInteraction], animations: { () -> Void in
            self.recordButton.transform = CGAffineTransformMakeScale(0.75, 0.75)
            }, completion: nil)

        videoFileOutput?.startRecordingToOutputFileURL(initialOutputURL, recordingDelegate: self)
    }
    else
    {
        isRecording = false

        UIView.animateWithDuration(0.5, delay: 0, options: [], animations: { () -> Void in
            self.recordButton.transform = CGAffineTransformMakeScale(1.0, 1.0)
            }, completion: nil)
        recordButton.layer.removeAllAnimations()
        videoFileOutput?.stopRecording()
    }
}

Then all there is left for you to do is to save the video to (presumably) the camera roll. But I won't include that. You must put in some effort yourselves. (hint: UISaveVideoAtPathToSavedPhotosAlbum)

So that's it folks. That's how you use AVFoundation to record a video and play music from the library at the same time.

like image 188
Lawrence413 Avatar answered Oct 19 '22 00:10

Lawrence413