I am getting mp3 url as a response of an API call.
I want to play that audio, so how can I do that?
here is my response
{
content = "En este primer programa se tratar\U00e1n asuntos tan importante como este y aquel sin descuidar un poco de todo lo dem\U00e1s";
file = "http://radio.spainmedia.es/wp-content/uploads/2015/12/ogilvy.mp3";
image = "http://radio.spainmedia.es/wp-content/uploads/2015/12/tapas.jpg";
number = 0001;
subtitle = Titulareando;
title = "Tapa 1";
}
here is my code:
@IBAction func btnplayaudio(sender: AnyObject) {
let urlstring = "http://radio.spainmedia.es/wp-content/uploads/2015/12/tailtoddle_lo4.mp3"
let url = NSURL(string: urlstring)
print("the url = \(url!)")
play(url!)
}
func play(url:NSURL) {
print("playing \(url)")
do {
self.player = try AVAudioPlayer(contentsOfURL: url)
player.prepareToPlay()
player.volume = 1.0
player.play()
} catch let error as NSError {
self.player = nil
print(error.localizedDescription)
} catch {
print("AVAudioPlayer init failed")
}
}
Where am I going wrong?
I tried the following:-
let urlstring = "http://radio.spainmedia.es/wp-content/uploads/2015/12/tailtoddle_lo4.mp3"
let url = NSURL(string: urlstring)
print("the url = \(url!)")
downloadFileFromURL(url!)
Add the below methods:-
func downloadFileFromURL(url:NSURL){
var downloadTask:NSURLSessionDownloadTask
downloadTask = NSURLSession.sharedSession().downloadTaskWithURL(url, completionHandler: { [weak self](URL, response, error) -> Void in
self?.play(URL)
})
downloadTask.resume()
}
And your play method as it is:-
func play(url:NSURL) {
print("playing \(url)")
do {
self.player = try AVAudioPlayer(contentsOfURL: url)
player.prepareToPlay()
player.volume = 1.0
player.play()
} catch let error as NSError {
//self.player = nil
print(error.localizedDescription)
} catch {
print("AVAudioPlayer init failed")
}
}
Download the mp3 file and then try to play it, somehow AVAudioPlayer does not download your mp3 file for you. I am able to download the audio file and player plays it.
Remember to add this in your info.plist since you are loading from a http source and you need the below to be set for iOS 9+
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
</plist>
Use AVPlayer instead of AVAudioPlayer to play remote content. As per documentation AVAudioPlayer needs mp3 file to play Audio. AVAudioPlayer not provide support for streaming.
Try this code , its working fine for me
func play(url:NSURL) {
print("playing \(url)")
do {
let playerItem = AVPlayerItem(URL: url)
self.player = try AVPlayer(playerItem:playerItem)
player!.volume = 1.0
player!.play()
} catch let error as NSError {
self.player = nil
print(error.localizedDescription)
} catch {
print("AVAudioPlayer init failed")
}
}
Please keep in mind to set App Transport Security(ATS) in info.plist file.
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
Create a complete Audio player with a progress bar and other stuff ...
swift 5
and Xcode 12.1
var player: AVPlayer?
var playerItem:AVPlayerItem?
fileprivate let seekDuration: Float64 = 10
@IBOutlet weak var labelOverallDuration: UILabel!
@IBOutlet weak var labelCurrentTime: UILabel!
@IBOutlet weak var playbackSlider: UISlider!
@IBOutlet weak var ButtonPlay: UIButton!
//call this mehtod to init audio player
func initAudioPlayer{
let url = URL(string: "https://argaamplus.s3.amazonaws.com/eb2fa654-bcf9-41de-829c-4d47c5648352.mp3")
let playerItem:AVPlayerItem = AVPlayerItem(url: url!)
player = AVPlayer(playerItem: playerItem)
playbackSlider.minimumValue = 0
//To get overAll duration of the audio
let duration : CMTime = playerItem.asset.duration
let seconds : Float64 = CMTimeGetSeconds(duration)
labelOverallDuration.text = self.stringFromTimeInterval(interval: seconds)
//To get the current duration of the audio
let currentDuration : CMTime = playerItem.currentTime()
let currentSeconds : Float64 = CMTimeGetSeconds(currentDuration)
labelCurrentTime.text = self.stringFromTimeInterval(interval: currentSeconds)
playbackSlider.maximumValue = Float(seconds)
playbackSlider.isContinuous = true
player!.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, preferredTimescale: 1), queue: DispatchQueue.main) { (CMTime) -> Void in
if self.player!.currentItem?.status == .readyToPlay {
let time : Float64 = CMTimeGetSeconds(self.player!.currentTime());
self.playbackSlider.value = Float ( time );
self.labelCurrentTime.text = self.stringFromTimeInterval(interval: time)
}
let playbackLikelyToKeepUp = self.player?.currentItem?.isPlaybackLikelyToKeepUp
if playbackLikelyToKeepUp == false{
print("IsBuffering")
self.ButtonPlay.isHidden = true
// self.loadingView.isHidden = false
} else {
//stop the activity indicator
print("Buffering completed")
self.ButtonPlay.isHidden = false
// self.loadingView.isHidden = true
}
}
//change the progress value
playbackSlider.addTarget(self, action: #selector(playbackSliderValueChanged(_:)), for: .valueChanged)
//check player has completed playing audio
NotificationCenter.default.addObserver(self, selector: #selector(self.finishedPlaying(_:)), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: playerItem)}
@objc func playbackSliderValueChanged(_ playbackSlider:UISlider) {
let seconds : Int64 = Int64(playbackSlider.value)
let targetTime:CMTime = CMTimeMake(value: seconds, timescale: 1)
player!.seek(to: targetTime)
if player!.rate == 0 {
player?.play()
}
}
@objc func finishedPlaying( _ myNotification:NSNotification) {
ButtonPlay.setImage(UIImage(named: "play"), for: UIControl.State.normal)
//reset player when finish
playbackSlider.value = 0
let targetTime:CMTime = CMTimeMake(value: 0, timescale: 1)
player!.seek(to: targetTime)
}
@IBAction func playButton(_ sender: Any) {
print("play Button")
if player?.rate == 0
{
player!.play()
self.ButtonPlay.isHidden = true
// self.loadingView.isHidden = false
ButtonPlay.setImage(UIImage(systemName: "pause"), for: UIControl.State.normal)
} else {
player!.pause()
ButtonPlay.setImage(UIImage(systemName: "play"), for: UIControl.State.normal)
}
}
func stringFromTimeInterval(interval: TimeInterval) -> String {
let interval = Int(interval)
let seconds = interval % 60
let minutes = (interval / 60) % 60
let hours = (interval / 3600)
return String(format: "%02d:%02d:%02d", hours, minutes, seconds)
}
@IBAction func seekBackWards(_ sender: Any) {
if player == nil { return }
let playerCurrenTime = CMTimeGetSeconds(player!.currentTime())
var newTime = playerCurrenTime - seekDuration
if newTime < 0 { newTime = 0 }
player?.pause()
let selectedTime: CMTime = CMTimeMake(value: Int64(newTime * 1000 as Float64), timescale: 1000)
player?.seek(to: selectedTime)
player?.play()
}
@IBAction func seekForward(_ sender: Any) {
if player == nil { return }
if let duration = player!.currentItem?.duration {
let playerCurrentTime = CMTimeGetSeconds(player!.currentTime())
let newTime = playerCurrentTime + seekDuration
if newTime < CMTimeGetSeconds(duration)
{
let selectedTime: CMTime = CMTimeMake(value: Int64(newTime * 1000 as
Float64), timescale: 1000)
player!.seek(to: selectedTime)
}
player?.pause()
player?.play()
}
}
The end result looks like this ...
Since AVPlayer
is very limited (for example you cannot change url
there without regenerate whole AVPlayer
I think you should use AVQueuePlayer
:
From the docs:
AVQueuePlayer is a subclass of AVPlayer used to play a number of items in sequence. Using this class you can create and manage a queue of player items comprised of local or progressively downloaded file-based media, such as QuickTime movies or MP3 audio files, as well as media served using HTTP Live Streaming.
So in Swift 3 it will work like this:
lazy var playerQueue : AVQueuePlayer = {
return AVQueuePlayer()
}()
...
func playTrackOrPlaylist{
if let url = track.streamURL() { //this is an URL fetch from somewhere. In this if you make sure that URL is valid
let playerItem = AVPlayerItem.init(url: url)
self.playerQueue.insert(playerItem, after: nil)
self.playerQueue.play()
}
}
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