It's possible to pass an array of integers like this:
const js = import("./webassembly_rust");
let array_nums = [1,2,3,4,5,6,7,8,9];
js.then(js => {
js.test( array_nums );
});
to WebAssembly and save it in a vector like this:
extern crate serde_json;
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
#[macro_use]
extern crate serde_derive;
#[wasm_bindgen]
pub fn test(array: JsValue) {
let elements: Vec<u32> = array.into_serde().unwrap();
}
It's also possible to pass a single object like this:
const js = import("./webassembly_rust");
let jsObject = {name: "hello world", id: "99", parent_id: "11"};
js.then(js => {
js.test( jsObject );
});
to WebAssembly and save it as a Element
struct like this:
extern crate serde_json;
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
#[macro_use]
extern crate serde_derive;
#[derive(Serialize, Deserialize)]
pub struct Element {
name: String,
id: String,
parent_id: String,
}
#[wasm_bindgen]
pub fn test(js_object: &JsValue) {
let element: Element = js_object.into_serde().unwrap();
}
The next thing I tried is to pass an array of objects like this:
const js = import("./webassembly_rust");
let arrayOfObjects = [
{name: "hello world", id: "99", parent_id: "88"},
{name: "hello world2", id: "88", parent_id: "12"},
{name: "hello world3", id: "77", parent_id: "88"}
]
js.then(js => {
js.test( arrayOfObjects );
});
to WebAssembly and save it as a vector of Element
structs like this:
extern crate serde_json;
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
#[macro_use]
extern crate serde_derive;
#[derive(Serialize, Deserialize)]
pub struct Element {
name: String,
id: String,
parent_id: String,
}
#[wasm_bindgen]
pub fn test(js_objects: &JsValue) {
let elements: Vec<Element> = js_objects.into_serde().unwrap();
}
This compiles, but when I run this code I get the error:
func $__rust_start_panic (param i32) (result i32)
unreachable
unreachable
end
Passing an array of objects filled with numbers like this:
const js = import("./webassembly_rust");
let arrayOfNumObjects = [
{name: 1, id: 2, parent_id: 3 },
{name: 1, id: 2, parent_id: 3 },
{name: 1, id: 2, parent_id: 3 }
]
js.then(js => {
js.test( arrayOfNumObjects );
});
to WebAssembly is possible when the Element
struct contains only u32
values.
extern crate serde_json;
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
#[macro_use]
extern crate serde_derive;
#[derive(Serialize, Deserialize)]
pub struct Element {
name: u32,
id: u32,
parent_id: u32,
}
#[wasm_bindgen]
pub fn test(js_objects: &JsValue) {
let elements: Vec<Element> = js_objects.into_serde().unwrap();
}
It seems like the problem is caused by the String
type in the Element
struct.
What did I do wrong?
I found the following articles, but I can't find a solution for my problem in them:
Serializing and Deserializing Arbitrary Data Into and From JsValue
with Serde
This explains how to convert a JavaScript object to a struct, but not how to convert an array of objects to a vector of structs.
js_sys crate
This crate allows to use JavaScript types like arrays or objects in Rust, but this is not what I want. I want to convert JavaScript values into their Rust counterparts. This crate only allows to use JavaScript inline in Rust, as far as I understand... and this isn't as fast as using just Rust.
github issue
Wasm is 1.15-1.67 times faster than JavaScript on Google Chrome on a desktop.
The goal of wasm-bindgen is to provide a bridge between the types of JS and Rust. It allows JS to call a Rust API with a string, or a Rust function to catch a JS exception.
Building the packageCompiles your Rust code to WebAssembly. Runs wasm-bindgen on that WebAssembly, generating a JavaScript file that wraps up that WebAssembly file into a module the browser can understand. Creates a pkg directory and moves that JavaScript file and your WebAssembly code into it. Reads your Cargo.
Follow the instructions to get a basic Rust / WASM setup, then add support for arbitrary data via Serde.
I've changed your code to return a number and print out that number, just to see that it's working.
Cargo.toml
[package]
name = "ww"
version = "0.1.0"
authors = ["An Devloper <[email protected]>"]
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = { version = "0.2", features = ["serde-serialize"] }
serde_json = "1.0.32"
serde_derive = "1.0.80"
serde = "1.0.80"
src/lib.rs
extern crate serde_json;
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
#[macro_use]
extern crate serde_derive;
#[derive(Serialize, Deserialize)]
pub struct Element {
name: String,
id: String,
parent_id: String,
}
#[wasm_bindgen]
pub fn test(js_objects: &JsValue) -> i32 {
let elements: Vec<Element> = js_objects.into_serde().unwrap();
elements
.iter()
.map(|e| {
let id = e.id.parse::<i32>().unwrap_or(0);
let parent_id = e.parent_id.parse::<i32>().unwrap_or(0);
id + parent_id
})
.sum()
}
index.js
const js = import("./ww");
let arrayOfObjects = [
{ name: "hello world", id: "99", parent_id: "88" },
{ name: "hello world2", id: "88", parent_id: "12" },
{ name: "hello world3", id: "77", parent_id: "88" },
]
js.then(js => {
const sum = js.test(arrayOfObjects);
console.log(sum);
});
package.json
{
"scripts": {
"serve": "webpack-dev-server"
},
"devDependencies": {
"html-webpack-plugin": "^3.2.0",
"webpack": "^4.0.1",
"webpack-cli": "^3.1.1",
"webpack-dev-server": "^3.1.0"
}
}
webpack.config.js
const path = require('path');
const HtmlWebpackPlugin = require('html-webpack-plugin');
module.exports = {
entry: "./index.js",
output: {
path: path.resolve(__dirname, "dist"),
filename: "index.js",
},
plugins: [
new HtmlWebpackPlugin({
title: "Getting started with WASM"
})
],
mode: "development"
};
Then run:
# once
npm install
# every time the code changes
cargo +nightly build --target wasm32-unknown-unknown
wasm-bindgen target/wasm32-unknown-unknown/debug/*.wasm --out-dir .
npm run serve
Visit the page in your WASM-enabled browser.
Observant readers will note that I didn't do anything different from the OP. That's because this code already worked as-is. Every time you change your Rust code, make sure that you:
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